
About
The surveillance radar of a small airfield: a four leg braced lattice mast on a concrete pad, a bearing housing at the head and a 2.6 m parabolic dish with a feed horn on a boom and a counterweight box, turning on its own node. Dimensions 2.62 × 6.38 × 2.24 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips spin turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The mast, bracing and pad are fixed; only the dish head turns, and it does not tilt in elevation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Radar Dish On A Mast (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28255/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-radar-dish-mast-8c1d7c10 Description: Free 3D game asset for an airfield: a 5.5 m braced lattice mast carrying a 2.6 m parabolic radar dish that turns on its bearing. Animated spin. - Dimensions (X × Y × Z): 2.621 × 6.384 × 2.238 metres - Triangles: 1.9k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28255/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Radar Dish On A Mast (Battle Royale Town and Airfield)
Free 3D game asset for an airfield: a 5.5 m braced lattice mast carrying a 2.6 m parabolic radar dish that turns on its bearing. Animated spin.