{"data":{"id":"38416","slug":"cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-13b2502f","title":"Mast with radar scanner (Cruise Ship Deck and Lounge)","summary":"Signal mast 8.1 m tall on a bolted plinth: a tapered white column with a steel spreader yard, red and green sidelights, a working platform with a rail, a whip aerial and a radar scanner on the truck that turns.","description":"Signal mast 8.1 m tall on a bolted plinth: a tapered white column with a steel spreader yard, red and green sidelights, a working platform with a rail, a whip aerial and a radar scanner on the truck that turns. Overall 3.66 by 8.14 by 1.10 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the plinth, the spreader yard running along X and the scanner turning about the mast's own axis. Only the scanner turns: the mast, the yard, the lights, the aerial and the platform are one welded structure, and the aerial wires are modelled solid because a stay is not a rigid node transform. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.","status":"published","url":"https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-13b2502f","cdnUrl":"https://cdn.3dassets.dev/assets/38416/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-13b2502f","thumbnailUrl":"https://cdn.3dassets.dev/assets/38416/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38416/v1/poster.webp","blurhash":"U38|@c?H0000~Wxa4.IoNMXRadrFOXX9nOn3","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34904,"triangles":596,"vertices":1365,"meshes":7,"materials":5,"textures":1,"animations":["spin"],"boundingBox":{"min":[-1.830003891108503,0,-0.5501242052825889],"max":[1.830003891108503,8.140002314403727,0.5501242052825889]},"sizeMeters":[3.66,8.14,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:41:38.570Z","updatedAt":"2026-09-12T14:41:38.690Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38416/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MastWithRadarScannerCruiseShipDeckAndLounge(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38416/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38416/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38416/v1/model.glb\" alt=\"Mast with radar scanner (Cruise Ship Deck and Lounge)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38416/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38416/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}