3D Assets
@3dassets
Shotgun spread cone (VFX Mesh Library)
Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.
Homing orb with rings (VFX Mesh Library)
A jittered orb inside two canted guidance rings, with four steering vanes and a short tail streak.
Energy disc (VFX Mesh Library)
A lens shaped throwing disc with eight edge teeth, a raised hub ring and a torus band, spinning about +Y.
Fireball with flame tail (VFX Mesh Library)
A lumpy burning core with a bright inner sphere, five twisted flame tongues trailing back and six smoke lobes.
Ice shard projectile (VFX Mesh Library)
A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist.
Tracer streak (VFX Mesh Library)
A long lozenge tracer with a hot head bead, a bright nose cap and two thin outrider wisps.
Missile with exhaust trail (VFX Mesh Library)
A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.
Energy bolt capsule (VFX Mesh Library)
A pointed energy capsule with a bright inner nose, four swept tail vanes and a short rear flare, travelling along +Z.
Snow puff (VFX Mesh Library)
A low wide snow drift of thirteen flattened lobes with seven chunky ribbed hexagonal flakes lifting away from it.
Arrow with trail ribbon (VFX Mesh Library)
A shafted arrow with a broadhead, a collar and three fletches, dragging a twisting ribbon trail half a metre behind it.
Plasma teardrop (VFX Mesh Library)
A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it.
Sand kick fan (VFX Mesh Library)
A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.
Water splash crown (VFX Mesh Library)
A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.
Armour spark ring (VFX Mesh Library)
A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.
Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.
Shield ripple dome (VFX Mesh Library)
A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.
Radial impact burst, medium (VFX Mesh Library)
Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.
Directional spall cone (VFX Mesh Library)
Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.
Ground crack star (VFX Mesh Library)
Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.
Ricochet streak (VFX Mesh Library)
A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.
Dust puff dome (VFX Mesh Library)
A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.
Spark fan (VFX Mesh Library)
A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.
Winter Hearth Village Scene (Winter Hearth Village)
A snowy village clearing with cabin, cocoa stall, warm gathering area and a frozen pond among firs. All placements reuse pack models. Snow tile surface is 0.18 m; props stand on that datum. Static illustrative scene; lighting is provided by your viewer.
Snowy Footbridge (Winter Hearth Village)
Short flat plank footbridge with snowy handrails, 2.6 m span and a walk surface at Y=0.46 m.