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About
A snowy village clearing with cabin, cocoa stall, warm gathering area and a frozen pond among firs. All placements reuse pack models. Snow tile surface is 0.18 m; props stand on that datum. Static illustrative scene; lighting is provided by your viewer.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Winter Hearth Village Scene (Winter Hearth Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/21853/v1/model.glb Asset page: https://3dassets.dev/assets/winter-hearth-village-winter-hearth-vill-072c9d0c-starter-scene Description: A snowy village clearing with cabin, cocoa stall, warm gathering area and a frozen pond among firs. All placements reuse pack models. Snow tile surface is 0.18 m; props stand on that datum. Static illustrative scene; lighting is provided by your viewer. - Dimensions (X × Y × Z): 20 × 4.94 × 16 metres - Triangles: 8.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21853/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Winter Hearth Village Scene (Winter Hearth Village)
A snowy village clearing with cabin, cocoa stall, warm gathering area and a frozen pond among firs. All placements reuse pack models. Snow tile surface is 0.18 m; props stand on that datum. Static illustrative scene; lighting is provided by your viewer.