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Walkable demo
Backrooms to Poolrooms
Walk a liminal loop from the humming yellow maze through dead offices and a shuttered mall to still poolrooms and an empty parking level.
About
A 40 by 30 m interior loop across four zones: the yellow backrooms maze in the west, a dead office and mall strip in the middle, tiled poolrooms in the east and an empty parking level along the south. Spawn faces the backrooms starter block under buzzing fluorescent tiles, then the walk runs east past cubicles, shuttered storefronts and a static escalator, round the pool basin and back west along the parking drive lane to the elevator, stairwell and hotel corridor.
Placed: all 94 pack designs. Backrooms walls, corners, T junctions, alcove, niche, doorways, vent, outlet, pillar, crawlspace grille, broken opening, carpet, damp and pooled floors, drop, plain, fluorescent, air return and skylight ceilings, troffers, office cubicles, desks, chairs, cabinets, cooler, mall floors, storefronts, shutters, columns, benches, planters, kiosk, tables, vending machine, payphone, fountain, signs, escalator, balustrades, pool walls, corners, deck, basin edges and corners, pool floor, water, ladder, entry step and stair, starting block, drain, arch, pillar, bench, shower walls, waterfall lip, rubble, tunnel, deck foundation, parking floors, line tiles, pillars, ramp, bumps, wheel stops, bollards, ticket barrier, pipe run, cable tray, sodium lamps, elevator doors and car, hotel walls, doors and ice alcove, emergency lights, handrails, stair flight and landing, fire door, half walls, backroom ramp, descending stair and the three starter scenes. The pipe run and cable tray sit at floor level as trunking because every model in this pack is ground based and nothing may float.
Movement: nothing moves. The pack ships zero animation clips, so every placement uses the default static pose and no animate flag is set. That stillness is the point of a liminal space: fluorescent lights that cannot flicker and water that cannot ripple.
Not placed: nothing. Every design in the members list appears at least once.
Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.
Points of interest
The hum begins
Spawn inside the yellow maze facing the backrooms starter block, wallpaper walls and buzzing fluorescent tiles in every direction. The only way is through the open doorway ahead.
Backrooms maze (Backrooms and Liminal Spaces Kit)Nobody works here
Four empty cubicles with desks, chairs and filing cabinets under drop ceiling tiles. The water cooler stands full and untouched.
Empty desk (Backrooms and Liminal Spaces Kit)The dead mall
Shuttered storefronts, an empty kiosk, a silent payphone and a static escalator that goes nowhere. The food court tables wait for a crowd that left.
Static escalator (Backrooms and Liminal Spaces Kit)The poolroom hall
The tiled hall opens onto the basin: starting block, entry arch, ladder rails and a waterfall lip over still water. Skylight modules light the west deck.
Poolroom hall (Backrooms and Liminal Spaces Kit)Still water
Six water tiles over the basin floor with a drain grille below and a flooded tunnel sitting in the deep end. Nothing ripples.
Pool water surface (Backrooms and Liminal Spaces Kit)Level P1
Parking bays with wheel stops and line tiles, speed bumps down the drive lane, pillars with sodium lamps and a ticket barrier guarding the exit.
Ticket barrier (Backrooms and Liminal Spaces Kit)The elevator waits
An open car interior behind its door pair, with bollards, the stairwell flight and landing, a pivoted fire door and the hotel corridor beyond.
Elevator car interior (Backrooms and Liminal Spaces Kit)Rooms with no guests
Hotel corridor doors and walls run along the south edge with an ice machine alcove at the end. Every door is closed.
Hotel corridor door (Backrooms and Liminal Spaces Kit)
Use with an AI agent
Copy this prompt into your AI chat to rebuild the layout, then describe what to change.
Rebuild the "Backrooms to Poolrooms" demo scene from the Backrooms and Liminal Spaces Kit pack in my project. Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/liminal-spaces-kit Pack manifest: https://3dassets.dev/api/v1/packs/liminal-spaces-kit Demo page: https://3dassets.dev/demos/liminal-spaces-kit - 661 placements of 94 models; units are metres, +Y up, rotation is yaw in degrees about +Y - Spawn at (-14, 0.14, 0.5) facing 180 degrees; eye height 1.6 m - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required
Also available as JSON or Markdown, and via the MCP server.
Common questions
How do I use Backrooms to Poolrooms with my AI development tools?
How do I get started?
Which game engines and tools can I use Backrooms to Poolrooms with?
How do I import this scene into Unity, Godot, Unreal or Blender?
Can I use Backrooms to Poolrooms in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Is the demo itself a file I can download?
Can I change the scene, or add gameplay to it?
Models in this demo
Carpet floor tile (Backrooms and Liminal Spaces Kit)
Two-metre muted carpet surface on a thick concrete substrate.
Damp stained floor (Backrooms and Liminal Spaces Kit)
Irregular damp patchwork interrupts the carpet surface.
Water-pooled floor (Backrooms and Liminal Spaces Kit)
A shallow static translucent puddle covers a damp carpet tile.
Broken floor drop (Backrooms and Liminal Spaces Kit)
Thick floor module leaves an actual open drop through its centre.
Mall floor tile (Backrooms and Liminal Spaces Kit)
Four large polished ceramic slabs with recessed cross-shaped grout joints.
Tiled pool deck (Backrooms and Liminal Spaces Kit)
Five-by-five ceramic tile array on a thick structural base.
Parking level floor (Backrooms and Liminal Spaces Kit)
Two-metre structural parking slab with a muted concrete surface.
Parking line tile (Backrooms and Liminal Spaces Kit)
Two straight painted bay lines cross a modular parking slab.
Wallpaper wall (Backrooms and Liminal Spaces Kit)
Two-metre wallpapered wall with continuous skirting and upper moulding.
Wall vent module (Backrooms and Liminal Spaces Kit)
Wallpaper wall carries a louvred return-air grille.
Open doorway (Backrooms and Liminal Spaces Kit)
Clear 0.96-metre doorway with complete timber jambs and lintel.
Wall with outlet (Backrooms and Liminal Spaces Kit)
Wallpaper module with a recessed double outlet and cover plate.
Crawlspace grille (Backrooms and Liminal Spaces Kit)
Low crawlspace entrance is framed below a full-height wall.
Dead-end niche (Backrooms and Liminal Spaces Kit)
A framed opening leads into a shallow closed recess.
Wallpaper alcove (Backrooms and Liminal Spaces Kit)
One-metre-deep open alcove enclosed on three sides.
Wallpaper T junction (Backrooms and Liminal Spaces Kit)
Three two-metre wall arms meet with continuous vertical faces.
Doorway with door (Backrooms and Liminal Spaces Kit)
Framed passage with a separate pivoted door leaf, hinges and lever handle.
Wallpaper wall end (Backrooms and Liminal Spaces Kit)
Wall terminates in a finished protective end cap.
Broken wall opening (Backrooms and Liminal Spaces Kit)
A large irregular access opening exposes pale wall substrate.
Half-height wall (Backrooms and Liminal Spaces Kit)
Low divider has skirting and a finished hardwood cap.
Wallpaper inside corner (Backrooms and Liminal Spaces Kit)
Reversed right-angle wall for inward turns.
Wallpaper outside corner (Backrooms and Liminal Spaces Kit)
Right-angle wallpaper walls meet with continuous skirting.
Wallpaper pillar (Backrooms and Liminal Spaces Kit)
Square wrapped structural pillar with skirting and capital.
Backrooms maze (Backrooms and Liminal Spaces Kit)
Bounded empty corridor study: connected plain, doorway and both corner modules over aligned carpet tiles.
Tile rubble pile (Backrooms and Liminal Spaces Kit)
Overlapping broken ceramic fragments expose rough grout backing.
Fluorescent ceiling (Backrooms and Liminal Spaces Kit)
Low-ceiling tile with an inset fluorescent diffuser and metal trim.
Fluorescent troffer (Backrooms and Liminal Spaces Kit)
Deep metal light housing with a framed diffuser and cross braces.
Ceiling air return (Backrooms and Liminal Spaces Kit)
Ceiling panel carries a deep louvred air return and metal trim.
Plain low ceiling (Backrooms and Liminal Spaces Kit)
Two-metre grounded ceiling module with exposed drop-ceiling edge trims.
Cubicle wall (Backrooms and Liminal Spaces Kit)
Fabric-covered office divider with a slim frame and two feet.
Cubicle corner (Backrooms and Liminal Spaces Kit)
Two fabric partitions form an empty right-angle workstation corner.
Empty desk (Backrooms and Liminal Spaces Kit)
Bare timber desk with steel supports and a rear modesty panel.
Empty office chair (Backrooms and Liminal Spaces Kit)
Five-foot swivel chair with padded seat, back and attached armrests.
Filing cabinet (Backrooms and Liminal Spaces Kit)
Three-drawer steel cabinet with separate named drawer fronts and handles.
Water cooler (Backrooms and Liminal Spaces Kit)
Unlit water cooler with a bottle, two taps and a recessed drip tray.
Drop ceiling tile (Backrooms and Liminal Spaces Kit)
Four acoustic panels sit in a visible metal tee grid.
Empty storefront (Backrooms and Liminal Spaces Kit)
Blank shop fascia above narrow display glazing and a clear central entrance.
Closed storefront shutter (Backrooms and Liminal Spaces Kit)
Corrugated roller shutter fills a deep metal frame.
Mall column (Backrooms and Liminal Spaces Kit)
Smooth round mall column with restrained base and top collars.
Mall bench (Backrooms and Liminal Spaces Kit)
Long empty bench with a slatted back and sturdy bolted supports.
Empty planter (Backrooms and Liminal Spaces Kit)
Thick tapered planter has a real open bowl and recessed interior base.
Empty mall kiosk (Backrooms and Liminal Spaces Kit)
Bare service counter with blank overhead fascia and front access panel.
Food court table (Backrooms and Liminal Spaces Kit)
Round table with two fixed seats connected to a central support.
Dark vending machine (Backrooms and Liminal Spaces Kit)
Unlit empty vending machine with visible shelves and a recessed retrieval slot.
Silent payphone (Backrooms and Liminal Spaces Kit)
Wall-mounted payphone with handset, keypad and attached curled cord.
Drinking fountain (Backrooms and Liminal Spaces Kit)
Pedestal fountain has a recessed bowl and connected bubbler spout.
Blank directional sign (Backrooms and Liminal Spaces Kit)
Freestanding blank sign panel mounted on a low weighted base.
Exit direction light (Backrooms and Liminal Spaces Kit)
Green emissive direction panel uses a simple original arrow-shaped marker.
Static escalator (Backrooms and Liminal Spaces Kit)
Fixed ribbed stair steps rise between continuous curved handrails.
Glass balustrade (Backrooms and Liminal Spaces Kit)
Thick transmissive glass panel is clamped between metal posts.
Atrium rail (Backrooms and Liminal Spaces Kit)
Two horizontal rails connect a pair of floor-mounted posts.
Backroom ramp (Backrooms and Liminal Spaces Kit)
Broad shallow concrete ramp with finished edges.
Poolroom hall (Backrooms and Liminal Spaces Kit)
Joined ceramic walls behind a raised tiled deck, with a recessed basin, coping, ladder, arch and changing bench.
Pool basin edge (Backrooms and Liminal Spaces Kit)
Raised tiled basin wall with a rounded coping lip.
Pool basin corner (Backrooms and Liminal Spaces Kit)
Right-angle raised basin walls join under continuous coping.
Pool floor tile (Backrooms and Liminal Spaces Kit)
Recessed-tone ceramic tile array for a pool basin floor.
Pool water surface (Backrooms and Liminal Spaces Kit)
Thin static transmissive water slab for placement inside a basin.
Pool drain grille (Backrooms and Liminal Spaces Kit)
Stainless square floor drain has recessed drainage slots.
Pool ladder rails (Backrooms and Liminal Spaces Kit)
Curved stainless pool-entry rails connect five fixed rungs.
Pool entry step (Backrooms and Liminal Spaces Kit)
Three wide tiled steps descend into a basin.
Pool starting block (Backrooms and Liminal Spaces Kit)
Fixed starting block has a broad non-slip standing surface.
Tiled pool arch (Backrooms and Liminal Spaces Kit)
Thick rounded ceramic arch surrounds a clear walk-through opening.
Underwater tunnel (Backrooms and Liminal Spaces Kit)
Thick rectangular tiled passage has an open interior and both ends open.
Waterfall lip (Backrooms and Liminal Spaces Kit)
A broad static wet lip projects from a tiled basin wall.
Tiled pool wall (Backrooms and Liminal Spaces Kit)
Double-sided ceramic wall with recessed grout and base moulding.
Tiled pool corner (Backrooms and Liminal Spaces Kit)
Two ceramic walls form an exact right-angle return.
Shower head wall (Backrooms and Liminal Spaces Kit)
Tiled shower module with connected riser, shower head and valve.
Changing bench (Backrooms and Liminal Spaces Kit)
Slatted timber changing bench on painted metal supports.
Round pool pillar (Backrooms and Liminal Spaces Kit)
Ceramic-clad round pillar has visible horizontal grout courses.
Tiled pool stair (Backrooms and Liminal Spaces Kit)
Six tiled-scale steps with safe nosings and side handrails.
Pool deck foundation (Backrooms and Liminal Spaces Kit)
Solid foundation raises a two-metre deck tile above the pool basin floor.
Skylight ceiling module (Backrooms and Liminal Spaces Kit)
Ceramic ceiling frame contains divided transmissive glazing.
Parking pillar (Backrooms and Liminal Spaces Kit)
Square concrete pier carries low visibility bands and a protected base.
Sodium parking lamp (Backrooms and Liminal Spaces Kit)
Deep industrial lamp housing exposes a warm amber diffuser.
Concrete wheel stop (Backrooms and Liminal Spaces Kit)
Low bevelled parking stop with two recessed anchor bolts.
Parking speed bump (Backrooms and Liminal Spaces Kit)
Seven alternating rubber segments form a low rounded traffic bump.
Ticket barrier (Backrooms and Liminal Spaces Kit)
Grounded control pedestal supports a separately pivoted striped barrier arm.
Twin emergency light (Backrooms and Liminal Spaces Kit)
Two separately aimed lamp heads attach to one compact wall housing.
Elevator car interior (Backrooms and Liminal Spaces Kit)
Open-front steel car with a rubber floor, handrail and button panel.
Elevator door pair (Backrooms and Liminal Spaces Kit)
Two named sliding steel leaves meet at a recessed central seam.
Hotel corridor door (Backrooms and Liminal Spaces Kit)
Inset hotel door has a blank number plaque and pivoted leaf.
Hotel corridor wall (Backrooms and Liminal Spaces Kit)
Plaster corridor wall with continuous double chair rail and skirting.
Ice machine alcove (Backrooms and Liminal Spaces Kit)
Unlit ice dispenser occupies a shallow wall-backed service recess.
Stairwell flight (Backrooms and Liminal Spaces Kit)
Twelve concrete steps rise between continuous steel handrails.
Stairwell landing (Backrooms and Liminal Spaces Kit)
Thick level landing with a rear safety railing.
Pivoted fire door (Backrooms and Liminal Spaces Kit)
Steel fire door and timber-free surround with separate pivoted leaf and closer.
Stairwell exit light (Backrooms and Liminal Spaces Kit)
Twin-faced suspended green exit marker with mounting straps.
Wall handrail (Backrooms and Liminal Spaces Kit)
Two-metre rounded handrail with three connected wall brackets.
Parking ramp (Backrooms and Liminal Spaces Kit)
Wide shallow concrete ramp with raised side curbs.
Descending stair module (Backrooms and Liminal Spaces Kit)
Eight concrete treads with nosing strips and double handrails.
Loaded cable tray (Backrooms and Liminal Spaces Kit)
Open ladder cable tray holds three continuous insulated cables.
Ceiling pipe run (Backrooms and Liminal Spaces Kit)
Two straight service pipes share attached ceiling hangers.
Parking bollard (Backrooms and Liminal Spaces Kit)
Rounded high-visibility bollard with contrasting bands and bolted foot.
Garage to stairwell (Backrooms and Liminal Spaces Kit)
Connected parking slabs lead past an empty bay, safety equipment and an open concrete stair flight.