3DAssets.dev

Loading model

About

Low divider has skirting and a finished hardwood cap. Dimensions 2.00 × 1.15 × 0.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Muted wallpaper, ceramic, worn concrete and restrained metal finishes. Static geometry; no rig, animation, collision or navigation data. Separate named door, barrier and cabinet nodes have authored pivots where present. Wall fixtures export grounded for placement.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Half-height wall (Backrooms and Liminal Spaces Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25176/v1/model.glb
Asset page: https://3dassets.dev/assets/liminal-spaces-kit-half-wall-09462c1d
Description: Low divider has skirting and a finished hardwood cap.

- Dimensions (X × Y × Z): 2 × 1.145 × 0.25 metres
- Triangles: 1.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25176/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Half-height wall (Backrooms and Liminal Spaces Kit)

Low divider has skirting and a finished hardwood cap.

Download asset · 114.6 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Greybox half-height wall 2 m (Modular Greybox Architecture Kit)

Greybox half-height wall 2 m (Modular Greybox Architecture Kit)

Half-bay 2 m half-height wall with the same coping section, for finishing a balustrade run on the 2 m sub-grid.

@3dassets48 tris · 9 ↓
Greybox half-height wall 4 m (Modular Greybox Architecture Kit)

Greybox half-height wall 4 m (Modular Greybox Architecture Kit)

A 4 m by 1.2 m half-height wall with a wide coping cap: balustrades, counters, planters and waist-high cover in a blockout.

@3dassets48 tris · 8 ↓
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris · 12 ↓
Greybox wall end cap (Modular Greybox Architecture Kit)

Greybox wall end cap (Modular Greybox Architecture Kit)

A 4 m wall terminating in a 0.4 m square end pilaster with its own base and cap, so an open wall run finishes cleanly instead of showing a raw edge.

@3dassets96 tris · 11 ↓
Kennel dividing wall panel, 2 m (Boarding Kennels and Cattery)

Kennel dividing wall panel, 2 m (Boarding Kennels and Cattery)

Standalone painted block wall 2 m deep, 2.1 m tall and 120 mm thick with a charcoal capping rail, a stainless kick sheet on both faces and a blue band at hand height, for capping the end of a run of bays or pens.

@3dassets48 tris · 9 ↓
Wall Pilaster Half Column (Roman Bathhouse and Palaestra)

Wall Pilaster Half Column (Roman Bathhouse and Palaestra)

A 3.9 m engaged half column for a wall face: a fluted shaft standing out of a flat pilaster back, on a moulded plinth with a Tuscan capital. Set it against a wall module so the back plate beds into the wall face.

@3dassets480 tris · 14 ↓
Wall Half Height (Dungeon Room Builder)

Wall Half Height (Dungeon Room Builder)

1.5 m-high retaining or cutaway wall.

@3dassets36 tris · 8 ↓
Half-height corner ramp (Car Park and Road Vehicle Fleet)

Half-height corner ramp (Car Park and Road Vehicle Fleet)

A half height corner ramp bay: a 6 m concrete wedge rising 0.85 m, used where a deck steps by half a level around a turn. Modular car park ramp corner on the 6 m deck grid.

@3dassets84 tris · 12 ↓
Wall Half Partition 1 m (Cozy Home Interiors)

Wall Half Partition 1 m (Cozy Home Interiors)

1 m knee-high partition wall (1.16 m) with a rounded oak cap, for open-plan divisions.

@3dassets144 tris · 7 ↓
Capped garden stone wall (Almanac Gardens: Country Garden Seasons)

Capped garden stone wall (Almanac Gardens: Country Garden Seasons)

Capped garden stone wall, a sculpted miniature for a seasonal countryside garden.

@3dassets2.3k tris · 15 ↓
Half Wall (Arena Shooter Map Kit)

Half Wall (Arena Shooter Map Kit)

Half Wall with bevelled gothic-industrial construction and static fittings.

@3dassets756 tris · 8 ↓
Half Height Palisade (Modular Survival Base Builder)

Half Height Palisade (Modular Survival Base Builder)

Half Height Palisade: 2 × 1 × 0.15 m nominal survival rail assembly.

@3dassets744 tris · 8 ↓