3DAssets.dev

Loading model

About

A 3.9 m engaged half column for a wall face: a fluted shaft standing out of a flat pilaster back, on a moulded plinth with a Tuscan capital. Set it against a wall module so the back plate beds into the wall face. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Wall Pilaster Half Column (Roman Bathhouse and Palaestra)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37862/v1/model.glb
Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-wall-pilaster-half-colum-8f243e3e
Description: A 3.9 m engaged half column for a wall face: a fluted shaft standing out of a flat pilaster back, on a moulded plinth with a Tuscan capital. Set it against a wall module so the back plate beds into the wall face.

- Dimensions (X × Y × Z): 0.62 × 3.82 × 0.493 metres
- Triangles: 480
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37862/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Wall Pilaster Half Column (Roman Bathhouse and Palaestra)

A 3.9 m engaged half column for a wall face: a fluted shaft standing out of a flat pilaster back, on a moulded plinth with a Tuscan capital. Set it against a wall module so the back plate beds into the wall face.

Download asset · 19.9 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 35 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Set Flat (TV Studio and Broadcast Gallery)

Set Flat (TV Studio and Broadcast Gallery)

A 1.2 by 2.7 m timber framed set flat: a studded frame open at the back the way a real flat is, a painted skin on its face and a cream dado rail and skirting. Its flat-left and flat-right ports at half height butt flat to flat, so a run of them builds a set wall.

@3dassets512 tris · 12 ↓
Back to wall WC pan (Fitted Kitchen and Bathroom Builder)Animated

Back to wall WC pan (Fitted Kitchen and Bathroom Builder)

Back to wall WC pan with a flat back for a concealed cistern, a hollow bowl and a named seat and lid.

@3dassets1.5k tris · 15 ↓
Shaft station chamber (Underground Mine and Shaft Works)Animated

Shaft station chamber (Underground Mine and Shaft Works)

An 8 m square shaft station excavated at 5.6 m clear height, with arched drift openings north and south, a 3.6 m by 2.4 m shaft opening through the back, a lined shaft sleeve above with buntons and guides, a steel roof frame and a named landing gate.

@3dassets936 tris · 14 ↓
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris · 14 ↓
Bench desk, back-to-back pair (Downtown Office Interiors)

Bench desk, back-to-back pair (Downtown Office Interiors)

A single back-to-back bench desk pair: two 1.6 m positions facing each other across a lidded cable spine, 1.6 m overall depth, on two A-frame legs.

@3dassets2.6k tris · 13 ↓
Greybox half-height wall 2 m (Modular Greybox Architecture Kit)

Greybox half-height wall 2 m (Modular Greybox Architecture Kit)

Half-bay 2 m half-height wall with the same coping section, for finishing a balustrade run on the 2 m sub-grid.

@3dassets48 tris · 9 ↓
Sheave wheel stand (Underground Mine and Shaft Works)Animated

Sheave wheel stand (Underground Mine and Shaft Works)

A ground standing test and maintenance stand carrying two 3 m sheave wheels on a common shaft, with named rotation nodes and a bolted base frame.

@3dassets1.2k tris · 12 ↓
Shaft station cutaway review section (Underground Mine and Shaft Works)Animated

Shaft station cutaway review section (Underground Mine and Shaft Works)

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

@3dassets924 tris · 12 ↓
Surface shaft headworks (Underground Mine and Shaft Works)

Surface shaft headworks (Underground Mine and Shaft Works)

The surface headworks: the headframe standing over the shaft collar with the man cage at the deck, the winder house facing it across the rope run, the main ventilation fan house on its plinth, the tipple and cars on the loading side, and stacked timber and stores.

@3dassets16.8k tris · 14 ↓
Standing Column (Sunken City and Underwater Ruins)

Standing Column (Sunken City and Underwater Ruins)

Standing column 3.9 m tall on a 0.84 m base, a tapered shaft under a block capital and abacus, with coral and weed taken hold of one side.

@3dassets172 tris · 14 ↓
Dry cleaning back area (Laundromat and Cleaning Services)

Dry cleaning back area (Laundromat and Cleaning Services)

The back area of a dry cleaners, laid out as the work moves through it. Intake is the tagging bench and the order rail label unit on the left. The solvent machine stands against the back wall with its distillation column and a solvent tank beside it, the rigid mount washer...

@3dassets49.0k tris · 10 ↓
Headphones on a Wall Hook (Music Recording Studio and Instruments)

Headphones on a Wall Hook (Music Recording Studio and Instruments)

A pair of closed back studio headphones hanging on a wall hook: a padded headband, two swivel cups with fabric pads and an alloy yoke, on a screwed wall plate. The plate sits flat against the wall with the hook 75 mm proud of it.

@3dassets1.2k tris · 16 ↓