3DAssets.dev
Loading model…

About

Twin-faced suspended green exit marker with mounting straps. Dimensions 0.38 × 0.30 × 0.16 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Muted wallpaper, ceramic, worn concrete and restrained metal finishes. Static geometry; no rig, animation, collision or navigation data. Separate named door, barrier and cabinet nodes have authored pivots where present. Wall fixtures export grounded for placement.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Stairwell exit light (Backrooms and Liminal Spaces Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25293/v1/model.glb
Asset page: https://3dassets.dev/assets/liminal-spaces-kit-emergency-exit-sign-3094540c
Description: Twin-faced suspended green exit marker with mounting straps.

- Dimensions (X × Y × Z): 0.38 × 0.3 × 0.16 metres
- Triangles: 1.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25293/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Stairwell exit light (Backrooms and Liminal Spaces Kit)

Twin-faced suspended green exit marker with mounting straps.

Download asset · 86.1 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

@3dassets620 tris · 1 ↓
Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m cobbled ground tile for a hero shooter harbour map, with a connector port on each of the four edges.

@3dassets324 tris · 1 ↓
Boat Roller Slipway (Viking Age Longhouse and Longship)

Boat Roller Slipway (Viking Age Longhouse and Longship)

Free 3D model of a Viking boat roller slipway section: greased log rollers between oak skids on stone footings, a 3 m module for hauling a hull ashore.

@3dassets1.5k tris
Quay Bollard Post (Pirate Port and Tall Ships)

Quay Bollard Post (Pirate Port and Tall Ships)

A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base.

@3dassets640 tris
Timber Jetty Section (Pirate Port and Tall Ships)

Timber Jetty Section (Pirate Port and Tall Ships)

A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner.

@3dassets724 tris
Careening Posts (Pirate Port and Tall Ships)

Careening Posts (Pirate Port and Tall Ships)

A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on.

@3dassets456 tris
Quay Stairs (Pirate Port and Tall Ships)

Quay Stairs (Pirate Port and Tall Ships)

A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head.

@3dassets660 tris
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris
Boardwalk Section With Posts (Wild West Frontier Town)

Boardwalk Section With Posts (Wild West Frontier Town)

Free 3D model of a planked boardwalk section with porch posts, for a wild west town kit on a 3.2 m grid. Measures 3.20 by 3.40 by 2.00 m.

@3dassets240 tris

Similar assets

Suspended exit light box (Office Lobby and Building Facilities)

Suspended exit light box (Office Lobby and Building Facilities)

A 0.34 m by 0.16 m suspended exit light box: a chamfered aluminium housing with blank illuminated faces both sides, a suspension bracket, two wires and a ceiling clip. No lettering or pictogram.

@3dassets380 tris
Exit direction light (Backrooms and Liminal Spaces Kit)

Exit direction light (Backrooms and Liminal Spaces Kit)

Green emissive direction panel uses a simple original arrow-shaped marker.

@3dassets1.2k tris
Promotional light box (Fast Food Counter and Drive-Thru)

Promotional light box (Fast Food Counter and Drive-Thru)

A slim wall-mounted light box with a blank diffuser face, an accent reveal and two rear mounting rails.

@3dassets352 tris
Suspended ceiling light panel (Police Station and Detective Office)

Suspended ceiling light panel (Police Station and Detective Office)

The same 1.2 m ceiling module carrying a recessed luminaire: a painted housing, an opal diffuser and two lamp gear trays. Unlit geometry; the light itself is the consumer's.

@3dassets768 tris
Twin-disc fertiliser spreader (Arable Fields and Farm Machinery)Animated

Twin-disc fertiliser spreader (Arable Fields and Farm Machinery)

A mounted twin-disc fertiliser spreader: lofted twin-cone hopper with a top grate and rail, outlet cones and two vaned spinning discs, each on its own pivot.

@3dassets780 tris
Wall-mounted whiteboard (Downtown Office Interiors)

Wall-mounted whiteboard (Downtown Office Interiors)

A 2.0 m by 1.2 m wall-mounted whiteboard in an aluminium frame with a pen tray, three markers and two rear mounting cleats.

@3dassets496 tris
Room status light (Downtown Office Interiors)

Room status light (Downtown Office Interiors)

A wall-mounted room status light: a two-lens indicator head on a bracket with a diffuser, a hood and a mounting plate.

@3dassets448 tris
Drift dead end working face (Underground Mine and Shaft Works)

Drift dead end working face (Underground Mine and Shaft Works)

A 4 m drift module closed by a blasted rock face with a drilled round pattern, a broken muck pile at the toe and a face inspection light. One open drift port.

@3dassets1.6k tris
Bedside reading light (Hotel and Resort Operations)

Bedside reading light (Hotel and Resort Operations)

A wall-mounted bedside reading light: a plate, a jointed arm and a conical head with a lit lens; mounting height 1.15 m to the plate centre.

@3dassets328 tris
Two-strap snowboard binding (Snowboard Gear and Freestyle Riders)

Two-strap snowboard binding (Snowboard Gear and Freestyle Riders)

Two-strap binding with a moulded baseplate, mounting disc, heel cup, leaning highback, ankle and toe straps and ratchets.

@3dassets672 tris
Suspended four face video cube (American Football Stadium Kit)

Suspended four face video cube (American Football Stadium Kit)

6 m four-sided centre video board with plain blue panels and a top suspension stem.

@3dassets84 tris
Twin emergency light (Backrooms and Liminal Spaces Kit)

Twin emergency light (Backrooms and Liminal Spaces Kit)

Two separately aimed lamp heads attach to one compact wall housing.

@3dassets2.8k tris