
About
Open-front steel car with a rubber floor, handrail and button panel. Dimensions 2.04 × 2.34 × 2.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Muted wallpaper, ceramic, worn concrete and restrained metal finishes. Static geometry; no rig, animation, collision or navigation data. Separate named door, barrier and cabinet nodes have authored pivots where present. Wall fixtures export grounded for placement.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Elevator car interior (Backrooms and Liminal Spaces Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/25322/v1/model.glb Asset page: https://3dassets.dev/assets/liminal-spaces-kit-elevator-car-22251ff7 Description: Open-front steel car with a rubber floor, handrail and button panel. - Dimensions (X × Y × Z): 2.036 × 2.341 × 2.018 metres - Triangles: 5.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25322/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Elevator car interior (Backrooms and Liminal Spaces Kit)
Open-front steel car with a rubber floor, handrail and button panel.