3DAssets.dev

Loading model

About

Three wide tiled steps descend into a basin. Dimensions 1.80 × 0.62 × 1.05 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Muted wallpaper, ceramic, worn concrete and restrained metal finishes. Static geometry; no rig, animation, collision or navigation data. Separate named door, barrier and cabinet nodes have authored pivots where present. Wall fixtures export grounded for placement.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pool entry step (Backrooms and Liminal Spaces Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25207/v1/model.glb
Asset page: https://3dassets.dev/assets/liminal-spaces-kit-pool-entry-step-14e3ddde
Description: Three wide tiled steps descend into a basin.

- Dimensions (X × Y × Z): 1.8 × 0.618 × 1.05 metres
- Triangles: 1.2k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25207/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pool entry step (Backrooms and Liminal Spaces Kit)

Three wide tiled steps descend into a basin.

Download asset · 81.9 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Pool entry steps (Cruise Ship Deck and Lounge)

Pool entry steps (Cruise Ship Deck and Lounge)

Three tread entry steps 1.6 m wide up to a pool coping: white risers with teak treads, charcoal non slip nosings and a stainless grab rail on each side, for the end of a raised deck pool.

@3dassets260 tris · 9 ↓
Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium with original generic endurance racing construction.

@3dassets36 tris · 10 ↓
Pool Tank Floor Tile (Public Swimming Baths and Poolside)

Pool Tank Floor Tile (Public Swimming Baths and Poolside)

A 2 m tank floor tile: a slip resistant grey base laid with twenty five pale ceramic tiles and a scatter of white ones, for tiling the bottom of a pool tank. It carries floor ports on all four edges so a tank of any length repeats from it.

@3dassets396 tris · 13 ↓
Shallow End Steps (Public Swimming Baths and Poolside)

Shallow End Steps (Public Swimming Baths and Poolside)

A tiled shallow end stair into a 2 m pool tank: four 500 mm steps 2.4 m wide, each tread tiled with a blue nosing, and a chrome grab rail rising out of the water on both sides. It stands on the tank floor and its top step finishes level with the deck.

@3dassets1.2k tris · 10 ↓
Pool floor tile (Backrooms and Liminal Spaces Kit)

Pool floor tile (Backrooms and Liminal Spaces Kit)

Recessed-tone ceramic tile array for a pool basin floor.

@3dassets2.8k tris · 10 ↓
Coral Bay pool resort (Waterpark and Pool Operations)

Coral Bay pool resort (Waterpark and Pool Operations)

Roofed slide launch and connected descending flume empty into a leisure basin, beside a splash pool, furnished sun deck, changing cabins and service equipment.

@3dassets56.6k tris · 20 ↓
Podium with Three Steps (Go Kart Track and Pit Lane)

Podium with Three Steps (Go Kart Track and Pit Lane)

Three step prize podium on a low deck: a 1.05 m centre block in yellow between a 0.76 m and a 0.52 m step, each with a dark tread cap and a blue number plate on its face. Plates are blank blocks and carry no wording.

@3dassets120 tris · 12 ↓
Three-step podium (Formula Race Cars and Grand Prix Circuit)

Three-step podium (Formula Race Cars and Grand Prix Circuit)

Three-step podium in an original generic circuit family.

@3dassets36 tris · 11 ↓
Pool stepping stones (Cave and Crystal Caverns)

Pool stepping stones (Cave and Crystal Caverns)

Five separated flat-topped rock steps crossing a low water basin.

@3dassets462 tris · 8 ↓
Terraced basin tile (Alien Planet Plants and Terrain)

Terraced basin tile (Alien Planet Plants and Terrain)

Four descending square terraces lead into a shallow central basin.

@3dassets2.5k tris · 10 ↓
Service Bay Wide Entry (Roadside Survival Stops)

Service Bay Wide Entry (Roadside Survival Stops)

Service Bay Wide Entry: 4 × 3 × 0.25 m nominal survival wall assembly.

@3dassets2.4k tris · 9 ↓
Pool basin edge (Backrooms and Liminal Spaces Kit)

Pool basin edge (Backrooms and Liminal Spaces Kit)

Raised tiled basin wall with a rounded coping lip.

@3dassets3.4k tris · 9 ↓