
About
Two named sliding steel leaves meet at a recessed central seam. Dimensions 2.00 × 2.18 × 0.12 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Muted wallpaper, ceramic, worn concrete and restrained metal finishes. Static geometry; no rig, animation, collision or navigation data. Separate named door, barrier and cabinet nodes have authored pivots where present. Wall fixtures export grounded for placement.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Elevator door pair (Backrooms and Liminal Spaces Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/25321/v1/model.glb Asset page: https://3dassets.dev/assets/liminal-spaces-kit-elevator-doors-b1f54075 Description: Two named sliding steel leaves meet at a recessed central seam. - Dimensions (X × Y × Z): 2 × 2.18 × 0.12 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25321/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Elevator door pair (Backrooms and Liminal Spaces Kit)
Two named sliding steel leaves meet at a recessed central seam.