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Walkable demo

Art Gallery and Exhibition Rooms

Walk a two room public gallery: a hung wall of framed canvases under track lighting, plinths and a vitrine in the second room, then reception, cloakroom, shop and cafe in the front of house.

About

What is placed

Two connected exhibition rooms and a front of house, laid on the pack's own floor tiles inside its own wall, doorway and fire exit modules. The first room is a hang: framed canvases in four sizes plus a stretched canvas and a diptych pair, each under a picture light, with a lighting track and spot heads on the ceiling, a rope barrier holding visitors back and benches facing the wall. A doorway leads through to the second room, where display plinths in three heights, a bust pedestal, a glazed vitrine case, a wall display case, a sculpture turntable, an interactive screen stand and a projector plinth show three-dimensional work. Wall text panels, a room name plate and label card sets carry the interpretation, with picture rails, skirting runs, air grilles, a humidity monitor and an invigilator chair filling in the room fabric.

Past the inner doorway the front of house has a reception desk with a ticket scanner, a cloakroom counter, a bank of bag lockers, a floor plan board, an audio guide rack, a wheelchair and a pushchair park. A shop counter and two cafe tables sit in the far corner, and movable partition walls screen an art handling trolley, an artwork crate, a gloves and tools tray and a cleaning trolley waiting for the next hang.

What moves

The gallery doorway and the fire exit both open and close, the vitrine case lifts its cover, the bag locker bank opens, the sculpture turntable spins, the interactive screen stand tilts, and the wheelchair, art handling trolley and cleaning trolley roll their wheels. Clips play as you walk up to each piece.

What does not move, and why

Every canvas, panel and label in this pack is an abstract composition of colour blocks with no lettering on it. Nothing reproduces or imitates a real artwork, a real artist or a named style, and the bust form is a plain abstract shape rather than a likeness of anyone: the art here is placeholder for a consumer to replace with their own. Canvases, ropes, cables and lighting beams are static geometry, because none of them is reachable with the rigid node transforms this library uses. There are no visitors and no invigilators, because nothing here is skinned.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Art Gallery and Exhibition Rooms" demo scene from the Art Gallery and Exhibition Rooms pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/art-gallery-and-exhibition-rooms
Pack manifest: https://3dassets.dev/api/v1/packs/art-gallery-and-exhibition-rooms
Demo page: https://3dassets.dev/demos/art-gallery-and-exhibition-rooms

- 171 placements of 56 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (-8, 0, -3) facing 100 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Art Gallery and Exhibition Rooms with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Art Gallery and Exhibition Rooms with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Art Gallery and Exhibition Rooms in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Gallery Floor Tile (Art Gallery and Exhibition Rooms)

Gallery Floor Tile (Art Gallery and Exhibition Rooms)

A 2 m square of boarded gallery floor: an oak slab with four proud joint lines running along Z, the tile every room in this pack stands on.

@3dassets156 tris
Gallery Floor Tile Poured (Art Gallery and Exhibition Rooms)

Gallery Floor Tile Poured (Art Gallery and Exhibition Rooms)

The floor tile as a poured resin screed with two saw cut joints, for the sculpture room or the service side where a boarded floor would read as domestic.

@3dassets132 tris
Gallery Wall Module (Art Gallery and Exhibition Rooms)

Gallery Wall Module (Art Gallery and Exhibition Rooms)

A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from.

@3dassets432 tris
Gallery Wall Module Tall (Art Gallery and Exhibition Rooms)

Gallery Wall Module Tall (Art Gallery and Exhibition Rooms)

The gallery wall module at 4.2 m, for the double height room a large hung work needs, on the same 2 m grid and the same port heights.

@3dassets432 tris
Fire Exit Module (Art Gallery and Exhibition Rooms)Animated

Fire Exit Module (Art Gallery and Exhibition Rooms)

A 2 m wall module with a fire exit: a green leaf on a push bar under a lit green over door box, for the escape route every public room needs.

@3dassets1.7k tris
Gallery Doorway Module (Art Gallery and Exhibition Rooms)Animated

Gallery Doorway Module (Art Gallery and Exhibition Rooms)

A 2 m wall module with a 1 m by 2.1 m opening, a dark threshold strip, lined jambs and a timber leaf on the left jamb, the way a visitor gets from one hung room to the next.

@3dassets1.4k tris
Framed Canvas Large (Art Gallery and Exhibition Rooms)

Framed Canvas Large (Art Gallery and Exhibition Rooms)

The framed canvas at 1.6 m by 1.2 m, the size a hung room puts on the wall a visitor sees first, with the same abstract block composition.

@3dassets864 tris
Framed Canvas (Art Gallery and Exhibition Rooms)

Framed Canvas (Art Gallery and Exhibition Rooms)

A 0.9 m by 0.7 m framed canvas in a dark moulding: a plain ground with an abstract composition of three colour blocks, a placeholder for a consumer's own artwork.

@3dassets864 tris
Framed Canvas Cool (Art Gallery and Exhibition Rooms)

Framed Canvas Cool (Art Gallery and Exhibition Rooms)

The framed canvas in the cool palette, so a wall of several works reads as a hang rather than as one picture repeated.

@3dassets864 tris
Framed Canvas Tall (Art Gallery and Exhibition Rooms)

Framed Canvas Tall (Art Gallery and Exhibition Rooms)

The framed canvas in portrait at 0.7 m by 1.35 m, for the narrow pier between two openings, with the same abstract block composition.

@3dassets864 tris
Framed Canvas Panorama (Art Gallery and Exhibition Rooms)

Framed Canvas Panorama (Art Gallery and Exhibition Rooms)

The framed canvas as a 2.2 m by 0.66 m panorama, for a long wall or the space over a bench, with the same abstract block composition.

@3dassets864 tris
Diptych Panel Pair (Art Gallery and Exhibition Rooms)

Diptych Panel Pair (Art Gallery and Exhibition Rooms)

A diptych: two 0.6 m by 0.9 m framed panels hung 80 mm apart as one work, with a shared abstract composition split across the gap.

@3dassets1.7k tris
Picture Light (Art Gallery and Exhibition Rooms)

Picture Light (Art Gallery and Exhibition Rooms)

A 500 mm picture light on a swan bracket: a wall plate, an arm and a half round shade with an emissive strip under it, the lamp hung over one framed work.

@3dassets284 tris
Label Card Set (Art Gallery and Exhibition Rooms)

Label Card Set (Art Gallery and Exhibition Rooms)

A set of three caption cards on a dark rail: white cards with a colour tick and two plain grey bars each, the labels that go beside a hang.

@3dassets1.4k tris
Air Grille (Art Gallery and Exhibition Rooms)

Air Grille (Art Gallery and Exhibition Rooms)

A 600 mm by 300 mm supply grille: a dark frame with nine steel blades, the vent a sealed hung room needs high on a wall.

@3dassets216 tris
Skirting Run (Art Gallery and Exhibition Rooms)

Skirting Run (Art Gallery and Exhibition Rooms)

A 2 m run of gallery skirting: a dark 120 mm board with a white bead on top, the trim that takes the scuffs where a wall meets a floor.

@3dassets120 tris
Lighting Track Section (Art Gallery and Exhibition Rooms)

Lighting Track Section (Art Gallery and Exhibition Rooms)

A 2 m section of three circuit lighting track: a dark extrusion with a steel spine and two drop rods to a ceiling plate 500 mm above it, the rail every spot in this pack clamps to.

@3dassets256 tris
Track Spot Head (Art Gallery and Exhibition Rooms)

Track Spot Head (Art Gallery and Exhibition Rooms)

A track mounted spotlight: a shoulder clamp, a knuckle and a barrel with a baffled emissive lens, the head a gallery aims at one work.

@3dassets312 tris
Gallery Bench (Art Gallery and Exhibition Rooms)

Gallery Bench (Art Gallery and Exhibition Rooms)

A 1.56 m backless gallery bench: five oak slats on two cast ends with a tie rail, the seat that goes in the middle of a hung room.

@3dassets792 tris
Gallery Bench Blue (Art Gallery and Exhibition Rooms)

Gallery Bench Blue (Art Gallery and Exhibition Rooms)

The gallery bench with painted blue slats, so a white room has one strong block of colour in the middle of its floor.

@3dassets792 tris
Gallery Bench Backed (Art Gallery and Exhibition Rooms)

Gallery Bench Backed (Art Gallery and Exhibition Rooms)

The gallery bench with a three slat back, for the wall side of a room where a visitor sits facing one work rather than facing both ways.

@3dassets1.3k tris
Rope Barrier Post (Art Gallery and Exhibition Rooms)

Rope Barrier Post (Art Gallery and Exhibition Rooms)

A rope barrier post with a 1.5 m rope: a weighted base, a polished column, a ball head and a sagging red rope reaching the next post along +X.

@3dassets472 tris
Invigilator Chair (Art Gallery and Exhibition Rooms)

Invigilator Chair (Art Gallery and Exhibition Rooms)

An invigilator chair: a steel framed stacking chair with a red shell, the seat a gallery attendant keeps in the corner of every hung room.

@3dassets660 tris · 1 ↓
Wall Text Panel (Art Gallery and Exhibition Rooms)

Wall Text Panel (Art Gallery and Exhibition Rooms)

A 1.1 m by 0.85 m wall text panel: a white board with a coloured header band and six plain grey bars standing in for body text, carrying no readable characters.

@3dassets864 tris
Room Name Vinyl Plate (Art Gallery and Exhibition Rooms)

Room Name Vinyl Plate (Art Gallery and Exhibition Rooms)

A 0.6 m by 0.22 m room name plate: a white plate with a coloured edge band and two plain grey bars, the marker beside a doorway, with no readable characters.

@3dassets432 tris
Stretched Canvas (Art Gallery and Exhibition Rooms)

Stretched Canvas (Art Gallery and Exhibition Rooms)

A 1 m by 0.8 m unframed stretched canvas: linen returns on a 45 mm stretcher with an abstract block composition carried round nothing, edges left plain.

@3dassets432 tris
Display Plinth (Art Gallery and Exhibition Rooms)

Display Plinth (Art Gallery and Exhibition Rooms)

A 0.5 m square display plinth 0.6 m high: a white box on a recessed dark shadow gap, the stand a small work sits on.

@3dassets432 tris
Abstract Sculpture Form (Art Gallery and Exhibition Rooms)

Abstract Sculpture Form (Art Gallery and Exhibition Rooms)

A 0.69 m abstract sculpture form: a linen block, a steel block offset on top of it and a red drum leaning off the stack, placeholder geometry for a plinth top.

@3dassets288 tris
Display Plinth Medium (Art Gallery and Exhibition Rooms)

Display Plinth Medium (Art Gallery and Exhibition Rooms)

The display plinth at 0.9 m, the usual height for a small sculpture a visitor looks down into.

@3dassets432 tris
Display Plinth Tall (Art Gallery and Exhibition Rooms)

Display Plinth Tall (Art Gallery and Exhibition Rooms)

The display plinth at 1.2 m on a 0.4 m footprint, for a small work held at eye level.

@3dassets432 tris
Projector Plinth (Art Gallery and Exhibition Rooms)

Projector Plinth (Art Gallery and Exhibition Rooms)

A 0.75 m projector plinth: a white box with a dark projector body, a steel lens barrel and a ventilated back, for a work shown as projection.

@3dassets648 tris
Vitrine Case (Art Gallery and Exhibition Rooms)Animated

Vitrine Case (Art Gallery and Exhibition Rooms)

A 1.44 m vitrine: a white plinth carrying a glass box on dark corner posts with a lifting lid frame, the case a small or fragile work is shown in.

@3dassets1.4k tris
Sculpture Turntable Stand (Art Gallery and Exhibition Rooms)Animated

Sculpture Turntable Stand (Art Gallery and Exhibition Rooms)

A 0.75 m sculpture stand with a powered turntable: a white plinth, a steel deck ring and a turning platter carrying an abstract form.

@3dassets944 tris
Bust Pedestal (Art Gallery and Exhibition Rooms)

Bust Pedestal (Art Gallery and Exhibition Rooms)

A 1.1 m slim pedestal with a plain abstract head form on it: a tapered steel mass on a dark neck, placeholder geometry where a gallery would stand a portrait bust.

@3dassets712 tris
Wall Display Case (Art Gallery and Exhibition Rooms)

Wall Display Case (Art Gallery and Exhibition Rooms)

A 1.2 m by 0.7 m wall mounted display case: a dark carcass with two white shelves, small abstract blocks on them and a glass front.

@3dassets900 tris
Interactive Screen Stand (Art Gallery and Exhibition Rooms)Animated

Interactive Screen Stand (Art Gallery and Exhibition Rooms)

A 1.35 m interactive screen on a floor stand: a weighted base, a steel column and a dark screen head with a lit face that tilts to the visitor.

@3dassets292 tris
Humidity Monitor (Art Gallery and Exhibition Rooms)

Humidity Monitor (Art Gallery and Exhibition Rooms)

A 0.16 m wall mounted humidity and temperature monitor: a white case with a dark face, a lit readout panel and a vent slot, the box that watches a hung room.

@3dassets264 tris
Picture Rail Section (Art Gallery and Exhibition Rooms)

Picture Rail Section (Art Gallery and Exhibition Rooms)

A 2 m section of picture rail with two hanging wires: a dark rail, steel wires dropping 940 mm and sliding hooks on their ends, the system a gallery rehangs a room with.

@3dassets604 tris
Retractable Belt Stanchion (Art Gallery and Exhibition Rooms)

Retractable Belt Stanchion (Art Gallery and Exhibition Rooms)

A retractable belt stanchion: a weighted base, a post with a cassette head and a 1.2 m red belt drawn out along +X to the next post.

@3dassets392 tris
Reception Desk (Art Gallery and Exhibition Rooms)

Reception Desk (Art Gallery and Exhibition Rooms)

A 2.4 m gallery reception desk: a blue faced counter with an oak top, a raised transaction shelf, a dark monitor on a stalk and a low return for a seated visitor.

@3dassets672 tris
Ticket Scanner (Art Gallery and Exhibition Rooms)

Ticket Scanner (Art Gallery and Exhibition Rooms)

A 1.05 m ticket scanner pedestal: a dark column on a weighted base with an angled steel head and a green emissive read pad.

@3dassets540 tris
Cloakroom Counter (Art Gallery and Exhibition Rooms)

Cloakroom Counter (Art Gallery and Exhibition Rooms)

A 1.8 m cloakroom counter with the rail behind it: a white faced counter with an oak top, a steel hanging rail on two posts and eight hangers carrying coloured tags.

@3dassets640 tris
Bag Locker Bank (Art Gallery and Exhibition Rooms)Animated

Bag Locker Bank (Art Gallery and Exhibition Rooms)

A 1.2 m bank of six bag lockers: a steel carcass with red, blue and yellow doors on coin latches, each door on its own hinge.

@3dassets936 tris
Shop Counter (Art Gallery and Exhibition Rooms)

Shop Counter (Art Gallery and Exhibition Rooms)

A 1.6 m shop counter with its merchandise shelf: a red faced counter with an oak top, a till block, and a four shelf display unit behind it stocked with coloured blocks.

@3dassets1.8k tris
Cafe Table And Chairs (Art Gallery and Exhibition Rooms)

Cafe Table And Chairs (Art Gallery and Exhibition Rooms)

A cafe setting: a 0.8 m round oak table on a weighted pedestal with two yellow shell chairs facing each other, for the foyer end of a gallery.

@3dassets1.6k tris
Cafe Table And Chairs Green (Art Gallery and Exhibition Rooms)

Cafe Table And Chairs Green (Art Gallery and Exhibition Rooms)

The cafe setting with green chairs, so a row of tables alternates instead of repeating one colour across a foyer.

@3dassets1.6k tris · 1 ↓
Pushchair Park (Art Gallery and Exhibition Rooms)

Pushchair Park (Art Gallery and Exhibition Rooms)

A pushchair park: a low steel corral of four wheel bays under a blue header board, for the point where a visitor route enters the hung rooms.

@3dassets1.1k tris
Wheelchair (Art Gallery and Exhibition Rooms)Animated

Wheelchair (Art Gallery and Exhibition Rooms)

A visitor wheelchair: a steel folding frame with a blue seat and back, arm rests, foot plates, two large rear wheels and two front castors, the loan chair a gallery keeps at its desk.

@3dassets1.6k tris
Floor Plan Board (Art Gallery and Exhibition Rooms)

Floor Plan Board (Art Gallery and Exhibition Rooms)

A 1.9 m floor plan board: a white panel on a steel A frame showing an abstract block plan with a coloured route and a legend column, carrying no readable characters.

@3dassets1.2k tris
Audio Guide Rack (Art Gallery and Exhibition Rooms)

Audio Guide Rack (Art Gallery and Exhibition Rooms)

A 0.6 m wall rack of eight audio guide handsets: a dark back plate with two rows of cradles, each holding a handset with a green charge light.

@3dassets1.2k tris
Gallery Bin (Art Gallery and Exhibition Rooms)

Gallery Bin (Art Gallery and Exhibition Rooms)

A 0.7 m gallery waste bin: a dark drum on a recessed plinth with a steel top ring and an open aperture, the one piece of housekeeping a public room shows.

@3dassets384 tris · 1 ↓
Art Handling Trolley (Art Gallery and Exhibition Rooms)Animated

Art Handling Trolley (Art Gallery and Exhibition Rooms)

A 1.2 m art handling trolley: a padded deck between two padded uprights on a steel frame with four castors, the way a hung work crosses a floor.

@3dassets1.1k tris
Artwork Crate (Art Gallery and Exhibition Rooms)Animated

Artwork Crate (Art Gallery and Exhibition Rooms)

A 1.3 m plywood artwork crate: a battened case with skids, corner plates and a lifting lid, the box a work travels and waits in.

@3dassets636 tris
Gloves And Tools Tray (Art Gallery and Exhibition Rooms)

Gloves And Tools Tray (Art Gallery and Exhibition Rooms)

A 0.42 m handling tray: a steel tray with two folded pairs of white cotton gloves, a roll of tape and three small tools, what a handler carries into a hung room.

@3dassets376 tris
Cleaning Trolley (Art Gallery and Exhibition Rooms)Animated

Cleaning Trolley (Art Gallery and Exhibition Rooms)

A 0.9 m cleaning trolley: a steel frame with two shelves, a yellow waste sack on a hoop, a mop and a bottle caddy, on four castors.

@3dassets1.4k tris
Movable Partition Wall (Art Gallery and Exhibition Rooms)

Movable Partition Wall (Art Gallery and Exhibition Rooms)

A 1.8 m by 2.4 m movable partition on two cast feet: a white faced panel in a dark edge frame, the wall a curator adds across a room for one show.

@3dassets648 tris