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About
A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from. Overall 2.00 by 3.20 by 0.20 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Tiles on the 2 m wall grid through wall-left and wall-right, so a room of any length is this one module repeated and a corner is a run turned 90 degrees. 160 mm thick, so two runs meeting at a corner leave a 160 mm square that a third module or a column fills. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gallery Wall Module (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35815/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-gallery-wall-module-744f878b Description: A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from. - Dimensions (X × Y × Z): 2 × 3.2 × 0.2 metres - Triangles: 432 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35815/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Gallery Wall Module (Art Gallery and Exhibition Rooms)
A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from.