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About
The gallery wall bay in dark navy for the space corners of the hall, same ports and trim as the white bay. Overall 2.00 by 3.00 by 0.15 m (X by Y by Z). Metre units, +Y up, the display face toward +Z, resting on y=0. Same sculpt and ports as the white bay; only the finish differs. Mix into runs wherever a dark backdrop helps. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gallery Wall Module Dark (Solar System and Astronauts)” asset in my project. Model: https://cdn.3dassets.dev/assets/39266/v1/model.glb Asset page: https://3dassets.dev/assets/solar-system-and-astronauts-gallery-wall-module-dark-48e1697d Description: The gallery wall bay in dark navy for the space corners of the hall, same ports and trim as the white bay. - Dimensions (X × Y × Z): 2.001 × 3 × 0.152 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39266/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gallery Wall Module Dark (Solar System and Astronauts)
The gallery wall bay in dark navy for the space corners of the hall, same ports and trim as the white bay.