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About
One bay of a village hall roof: a 10 m stained tie beam, two rafters up to a ridge at 1.9 m, a king post, struts, five purlins carrying the next bay and steel straps at the feet. Bays repeat on the 2 m module and rest on y=0, so the scene lifts them to the wall head. Ports beam-left and beam-right sit at the bay ends on the tie beam line. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hall Roof Beam Bay (Village Hall and Community Events)” asset in my project. Model: https://cdn.3dassets.dev/assets/35196/v1/model.glb Asset page: https://3dassets.dev/assets/village-hall-and-community-events-roof-beam-bay-7d586cc7 Description: One bay of a village hall roof: a 10 m stained tie beam, two rafters up to a ridge at 1.9 m, a king post, struts, five purlins carrying the next bay and steel straps at the feet. Bays repeat on the 2 m module and rest on y=0, so the scene lifts them to the wall head. - Dimensions (X × Y × Z): 2 × 1.99 × 10.046 metres - Triangles: 688 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35196/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Hall Roof Beam Bay (Village Hall and Community Events)
One bay of a village hall roof: a 10 m stained tie beam, two rafters up to a ridge at 1.9 m, a king post, struts, five purlins carrying the next bay and steel straps at the feet. Bays repeat on the 2 m module and rest on y=0, so the scene lifts them to the wall head.