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About
A 2 m wide, 3 m tall gallery wall bay in white with a blue base strip and a grey top trim. Overall 2.00 by 3.00 by 0.15 m (X by Y by Z). Metre units, +Y up, the display face toward +Z, resting on y=0. Ports at mid height on both ends join bays into runs of any length. The base strip stands 2 mm proud of the face. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gallery Wall Module (Solar System and Astronauts)” asset in my project. Model: https://cdn.3dassets.dev/assets/39265/v1/model.glb Asset page: https://3dassets.dev/assets/solar-system-and-astronauts-gallery-wall-module-85707ba2 Description: A 2 m wide, 3 m tall gallery wall bay in white with a blue base strip and a grey top trim. - Dimensions (X × Y × Z): 2.001 × 3 × 0.152 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39265/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gallery Wall Module (Solar System and Astronauts)
A 2 m wide, 3 m tall gallery wall bay in white with a blue base strip and a grey top trim.