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About
A 1.6 m shop counter with its merchandise shelf: a red faced counter with an oak top, a till block, and a four shelf display unit behind it stocked with coloured blocks. Overall 1.70 by 1.70 by 1.43 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Two pieces in one model, the counter and the shelf unit 0.9 m behind it, so a shop corner is one placement. The blocks on the shelves are abstract stock, not branded goods. Static. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shop Counter (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35858/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-shop-counter-d42a2ff0 Description: A 1.6 m shop counter with its merchandise shelf: a red faced counter with an oak top, a till block, and a four shelf display unit behind it stocked with coloured blocks. - Dimensions (X × Y × Z): 1.7 × 1.7 × 1.43 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35858/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shop Counter (Art Gallery and Exhibition Rooms)
A 1.6 m shop counter with its merchandise shelf: a red faced counter with an oak top, a till block, and a four shelf display unit behind it stocked with coloured blocks.