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About
A 1.2 m by 0.7 m wall mounted display case: a dark carcass with two white shelves, small abstract blocks on them and a glass front. Overall 1.20 by 0.70 by 0.20 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Origin at the bottom of the carcass with the back face at z=0, so it is placed on a wall face at the height it should hang. The blocks on the shelves are abstract placeholders. Static: the glass front is fixed, because a case opened by a key is opened once a year. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall Display Case (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35847/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-wall-display-case-6f548ac4 Description: A 1.2 m by 0.7 m wall mounted display case: a dark carcass with two white shelves, small abstract blocks on them and a glass front. - Dimensions (X × Y × Z): 1.2 × 0.7 × 0.2 metres - Triangles: 900 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35847/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall Display Case (Art Gallery and Exhibition Rooms)
A 1.2 m by 0.7 m wall mounted display case: a dark carcass with two white shelves, small abstract blocks on them and a glass front.