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About
A 1.8 m by 1 m hall scoreboard on its steel wall frame: a dark display face with red home and yellow away digit blocks, a white period clock between them and a hinged result flap on a tipping mount. Modelled with the flap on y=0, so the scene lifts it up the wall. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Named pivoted nodes: score-flap. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35090/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-hall-scoreboa-1aac26ec Description: A 1.8 m by 1 m hall scoreboard on its steel wall frame: a dark display face with red home and yellow away digit blocks, a white period clock between them and a hinged result flap on a tipping mount. Modelled with the flap on y=0, so the scene lifts it up the wall. - Dimensions (X × Y × Z): 1.8 × 1.24 × 0.248 metres - Triangles: 428 - Animations: tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35090/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)
A 1.8 m by 1 m hall scoreboard on its steel wall frame: a dark display face with red home and yellow away digit blocks, a white period clock between them and a hinged result flap on a tipping mount. Modelled with the flap on y=0, so the scene lifts it up the wall.