
Loading model
About
The same padding module in red vinyl, for marking the end walls of a court or alternating colour along a run. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hall Wall Padding Module, Red (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35089/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-wall-padding--22dd60a4 Description: The same padding module in red vinyl, for marking the end walls of a court or alternating colour along a run. - Dimensions (X × Y × Z): 2 × 1.602 × 0.093 metres - Triangles: 428 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35089/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hall Wall Padding Module, Red (Community Sports Hall and Changing Rooms)
The same padding module in red vinyl, for marking the end walls of a court or alternating colour along a run.