
Loading model
About
A 480 mm chrome cased wall clock with a blank cream dial, twelve dark batons instead of numerals and a coral minute hand. The dial carries no wording or maker. Built facing +Z with the case back at the wall, for mounting at about 2.2 m. Overall 0.480 x 0.468 x 0.106 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Diner wall clock (Retro Diner and Roadside Motel)” asset in my project. Model: https://cdn.3dassets.dev/assets/37328/v1/model.glb Asset page: https://3dassets.dev/assets/retro-diner-and-roadside-motel-wall-clock-fec20f79 Description: A 480 mm chrome cased wall clock with a blank cream dial, twelve dark batons instead of numerals and a coral minute hand. The dial carries no wording or maker. Built facing +Z with the case back at the wall, for mounting at about 2.2 m. - Dimensions (X × Y × Z): 0.48 × 0.468 × 0.106 metres - Triangles: 312 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37328/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Diner wall clock (Retro Diner and Roadside Motel)
A 480 mm chrome cased wall clock with a blank cream dial, twelve dark batons instead of numerals and a coral minute hand. The dial carries no wording or maker. Built facing +Z with the case back at the wall, for mounting at about 2.2 m.