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About
The display plinth at 1.2 m on a 0.4 m footprint, for a small work held at eye level. Overall 0.41 by 1.20 by 0.41 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Display Plinth Tall (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35844/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-display-plinth-tall-644a3810 Description: The display plinth at 1.2 m on a 0.4 m footprint, for a small work held at eye level. - Dimensions (X × Y × Z): 0.408 × 1.2 × 0.408 metres - Triangles: 432 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35844/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Display Plinth Tall (Art Gallery and Exhibition Rooms)
The display plinth at 1.2 m on a 0.4 m footprint, for a small work held at eye level.