
Loading model
About
A square display plinth 0.40 m tall with a recessed base and a cap that stands proud of the shaft. Static: nothing on it moves. Stand a figure or a bust on the cap at 0.395 m. Overall 0.470 x 0.395 x 0.470 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the figure's own footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed figure is modelled rather than rigged.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Low Poly Square Display Plinth (Low Poly Character Figures)” asset in my project. Model: https://cdn.3dassets.dev/assets/36391/v1/model.glb Asset page: https://3dassets.dev/assets/low-poly-character-figures-display-plinth-square-fa89105a Description: Square display plinth 0.40 m tall with a recessed base and a proud cap. Static. - Dimensions (X × Y × Z): 0.47 × 0.395 × 0.47 metres - Triangles: 36 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36391/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Low Poly Square Display Plinth (Low Poly Character Figures)
Square display plinth 0.40 m tall with a recessed base and a proud cap. Static.