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About
A 1.44 m vitrine: a white plinth carrying a glass box on dark corner posts with a lifting lid frame, the case a small or fragile work is shown in. Overall 0.64 by 1.42 by 0.64 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. The lid frame and its glass top lift on the back edge as one node, so a consumer can open the case; the box, the posts and the plinth are fixed. The two forms inside are abstract placeholder blocks, not a copy of any existing object. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vitrine Case (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35846/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-vitrine-case-ca6b50af Description: A 1.44 m vitrine: a white plinth carrying a glass box on dark corner posts with a lifting lid frame, the case a small or fragile work is shown in. - Dimensions (X × Y × Z): 0.64 × 1.42 × 0.64 metres - Triangles: 1.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35846/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vitrine Case (Art Gallery and Exhibition Rooms)
A 1.44 m vitrine: a white plinth carrying a glass box on dark corner posts with a lifting lid frame, the case a small or fragile work is shown in.