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About
A 1.3 m plywood artwork crate: a battened case with skids, corner plates and a lifting lid, the box a work travels and waits in. Overall 1.30 by 0.98 by 0.62 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. The lid lifts on its back edge as one node; the case, the battens and the skids are fixed. The red block on the face is a plain handling mark, not a logo or a label. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Artwork Crate (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35867/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-artwork-crate-2ab3435e Description: A 1.3 m plywood artwork crate: a battened case with skids, corner plates and a lifting lid, the box a work travels and waits in. - Dimensions (X × Y × Z): 1.3 × 0.98 × 0.62 metres - Triangles: 636 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35867/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Artwork Crate (Art Gallery and Exhibition Rooms)
A 1.3 m plywood artwork crate: a battened case with skids, corner plates and a lifting lid, the box a work travels and waits in.