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About
A pushchair park: a low steel corral of four wheel bays under a blue header board, for the point where a visitor route enters the hung rooms. Overall 1.80 by 1.21 by 0.86 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Static, and empty: the pushchairs themselves are not modelled. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pushchair Park (Art Gallery and Exhibition Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35862/v1/model.glb Asset page: https://3dassets.dev/assets/art-gallery-and-exhibition-rooms-pushchair-park-66d2a110 Description: A pushchair park: a low steel corral of four wheel bays under a blue header board, for the point where a visitor route enters the hung rooms. - Dimensions (X × Y × Z): 1.8 × 1.205 × 0.86 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35862/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pushchair Park (Art Gallery and Exhibition Rooms)
A pushchair park: a low steel corral of four wheel bays under a blue header board, for the point where a visitor route enters the hung rooms.