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Free models · Game-ready GLB

Modern

Every modern model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.

13,443 free GLB models

Puzzle Room Name Plate (Escape Room and Puzzle Venue)

Puzzle Room Name Plate (Escape Room and Puzzle Venue)

The same board at 540 by 200 mm, the plate that names one puzzle room beside its door: three abstract blocks on a dark face in a brass frame, over a red rule. Unreadable by design.

@3dassets416 tris
Venue Signage Board (Escape Room and Puzzle Venue)

Venue Signage Board (Escape Room and Puzzle Venue)

A 1.44 by 0.46 m brass framed venue sign for a corridor or a foyer: a dark face carrying five abstract blocks where the lettering would be, over a red rule. The face is deliberately unreadable, so no venue, franchise or brand is implied. Static geometry.

@3dassets544 tris
Phone and Bag Locker Bank (Escape Room and Puzzle Venue)Animated

Phone and Bag Locker Bank (Escape Room and Puzzle Venue)

A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank.

@3dassets3.6k tris
Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)

Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)

The screen a group is briefed on before a game: a 1.06 by 0.64 m display in a dark case with a brass capping, on a column stand with four castors, 1.72 m overall. The face is an abstract lit panel with a status strip, never a readable briefing.

@3dassets2.0k tris
Waiting Area Sofa (Escape Room and Puzzle Venue)

Waiting Area Sofa (Escape Room and Puzzle Venue)

A 1.86 m two seat waiting sofa on brass feet: a timber frame with a crowned teal seat cushion, a raked back pad and padded arms. Built for the front of house of a venue, where a group waits to be briefed. Static geometry.

@3dassets880 tris
Venue Reception Desk (Escape Room and Puzzle Venue)

Venue Reception Desk (Escape Room and Puzzle Venue)

A 2.2 m walnut reception counter 1.08 m tall with a timber capping, a lower 740 mm work top behind it, a brass foot rail on the visitor side, a small screen and keyboard on the staff side and a call bell and waiver pad on the top. Static geometry.

@3dassets1.1k tris
Prop Store Shelving Bay (Escape Room and Puzzle Venue)

Prop Store Shelving Bay (Escape Room and Puzzle Venue)

A 1 m prop store bay 2.2 m tall: a steel post frame with five timber decks, a dark back panel and twelve prop boxes with brass edged lids, plus a coil of rope on top. Its shelf ports run the bays into a wall of store; the stock is fixed.

@3dassets2.5k tris
Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)

Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)

The tray a room is reset from: a 480 by 340 mm walnut tray with two compartments holding a pair of small combination padlocks and five loose brass keys. Everything in it is modelled where it lies and nothing moves.

@3dassets4.4k tris
Games Master Headset on a Hook (Escape Room and Puzzle Venue)

Games Master Headset on a Hook (Escape Room and Puzzle Venue)

A talkback headset hanging on a brass wall hook: a sprung band, two padded cups and the boom arm, 300 mm overall. The lead is not modelled past the cup, because a flexible run cannot be rigged and a coiled one would date the model. Static geometry.

@3dassets576 tris
Candle Sconce Lever (Escape Room and Puzzle Venue)Animated

Candle Sconce Lever (Escape Room and Puzzle Venue)

A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit.

@3dassets516 tris
Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)Animated

Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)

The desk a games master runs a venue from: a 1.94 m timber top on dark pedestals, a riser carrying six monitors in two rows of three, a keyboard, a gooseneck talkback microphone and one drawer on its slide. Screen faces are plain lit panels, never readable feeds.

@3dassets5.6k tris
Safe with a Spoked Handle (Escape Room and Puzzle Venue)Animated

Safe with a Spoked Handle (Escape Room and Puzzle Venue)

A 740 by 920 mm floor safe 620 mm deep: a dark body with a brass capping and two barrel hinges, a stepped steel door and a five spoked brass handwheel on it. The handle is a child of the door, so it spins on its boss and still travels with the door when that swings open.

@3dassets1.1k tris
Mirror with a Hidden Catch (Escape Room and Puzzle Venue)Animated

Mirror with a Hidden Catch (Escape Room and Puzzle Venue)

A 720 by 1120 mm brass framed mirror that is really a cupboard door: a concealed hinge on its left stile, a bead catch on the closing edge and a lined recess behind it with a shelf and a brass hook. The mirror swings; the recess is fixed.

@3dassets672 tris
Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)Animated

Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)

A 640 by 880 mm walnut drawer unit of three drawers on a plinth, each a front and a modelled box on its own slide. The bottom drawer carries the trick: a false board lifted clear of the base with a key lying under it, which only shows once the drawer is out.

@3dassets1.3k tris · 1 ↓
Locked Chest with Hasps (Escape Room and Puzzle Venue)Animated

Locked Chest with Hasps (Escape Room and Puzzle Venue)

A 940 by 560 mm banded timber chest 620 mm tall: a coopered lid on its back edge, steel bands round the carcass, brass corner shoes, two hasps on the lid and a padlock through the centre staple. The lid lifts on its hinge; the padlock is modelled closed and stays closed.

@3dassets2.8k tris
Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)Animated

Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)

A 1.16 m walnut writing desk with a teal leather top, one drawer on its own slide, and the props on it: an open ledger with plain ruled pages, an inkpot with a quill in it and a brass desk lamp. The ledger, quill and lamp are fixed; the drawer runs out and back.

@3dassets1.7k tris
Map and Pin Board (Escape Room and Puzzle Venue)

Map and Pin Board (Escape Room and Puzzle Venue)

A 980 by 740 mm walnut framed board with an abstract chart on it: blocks of land, two plotted routes in red and four brass map pins. The chart is deliberately abstract, never a real coastline or a readable label, so it suits any theme. Static geometry.

@3dassets816 tris
UV Mark Panel with Torch (Escape Room and Puzzle Venue)

UV Mark Panel with Torch (Escape Room and Puzzle Venue)

A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves.

@3dassets728 tris
Sliding Tile Puzzle Frame (Escape Room and Puzzle Venue)

Sliding Tile Puzzle Frame (Escape Room and Puzzle Venue)

A 460 mm brass framed sliding tile puzzle on a small walnut easel: fifteen walnut tiles with plain cream faces in a four by four tray, one space empty. The tiles stay put, because fifteen sliding nodes would be fifteen channels nobody reads at card size.

@3dassets2.5k tris
Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)Animated

Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)

A 1.29 m tall balance on a tapered walnut plinth: a brass beam on a knife edge carrying two steel pans, with two cast weights on the plinth top. Beam and pans are one node and rock together, which is what a real balance does; the weights are not rigged.

@3dassets932 tris
Wire Patch Panel (Escape Room and Puzzle Venue)

Wire Patch Panel (Escape Room and Puzzle Venue)

A 740 by 520 mm patch panel in a dark case with a walnut face: ten brass jack sockets in two rows, four steel plugs seated in them and two coloured leads looped between. The leads are modelled in one fixed loop, because a flexible run cannot be rigged.

@3dassets2.5k tris
Three Lever Wall Panel (Escape Room and Puzzle Venue)Animated

Three Lever Wall Panel (Escape Room and Puzzle Venue)

A 940 by 580 mm timber board carrying three throw levers in brass quadrants, their knobs in red, green and brass so a clue can name one without naming a number. Each lever is its own node on the quadrant spindle and tips through its slot; the board is fixed.

@3dassets1.0k tris
Pipe and Valve Puzzle Board (Escape Room and Puzzle Venue)Animated

Pipe and Valve Puzzle Board (Escape Room and Puzzle Venue)

A 1.3 by 1.66 m floor standing valve board: three runs of flanged pipework on a braced steel frame, three handwheels in red, green and brass on their own spindles, and two brass cased gauges with plain cream dials. Each wheel spins; the pipework and the needles are fixed.

@3dassets2.6k tris
Numbered Keypad Wall Plate (Escape Room and Puzzle Venue)

Numbered Keypad Wall Plate (Escape Room and Puzzle Venue)

A 160 by 240 mm keypad on a brass wall plate: twelve domed keys in a three by four grid, a narrow lit status window and a red state lamp. The keys are modelled proud and unmarked and nothing on it moves, because a code entry is the venue software rather than the geometry.

@3dassets1.0k tris