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About
A personnel airlock: two glazed steel leaves 1.1 m apart in their own jamb frames, hung on opposite stiles with grab rails and vision panels, under a galvanised ceiling panel with an interlock lamp on it. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: door-outer, door-inner. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Airlock Door Pair (Nuclear Power Station and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36879/v1/model.glb Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-airlock-door-pa-3f4664d9 Description: A personnel airlock: two glazed steel leaves 1.1 m apart in their own jamb frames, hung on opposite stiles with grab rails and vision panels, under a galvanised ceiling panel with an interlock lamp on it. - Dimensions (X × Y × Z): 1.23 × 2.341 × 1.34 metres - Triangles: 1.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36879/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Airlock Door Pair (Nuclear Power Station and Control Room)
A personnel airlock: two glazed steel leaves 1.1 m apart in their own jamb frames, hung on opposite stiles with grab rails and vision panels, under a galvanised ceiling panel with an interlock lamp on it.