3DAssets.dev

Loading model

About

The wall panel with a 1.3 by 2.3 m doorway cast through it and a steel jamb lining set into the reveal, sized for the blast door and the airlock pair in this pack. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Plant Wall Panel with Doorway (Nuclear Power Station and Control Room)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36880/v1/model.glb
Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-plant-wall-pane-fd933ef6
Description: The wall panel with a 1.3 by 2.3 m doorway cast through it and a steel jamb lining set into the reveal, sized for the blast door and the airlock pair in this pack.

- Dimensions (X × Y × Z): 4 × 4 × 0.406 metres
- Triangles: 368
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36880/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Plant Wall Panel with Doorway (Nuclear Power Station and Control Room)

The wall panel with a 1.3 by 2.3 m doorway cast through it and a steel jamb lining set into the reveal, sized for the blast door and the airlock pair in this pack.

Download asset · 18.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Plant Wall Panel (Nuclear Power Station and Control Room)

Plant Wall Panel (Nuclear Power Station and Control Room)

A 4 by 4 m precast wall panel 300 mm thick with a stiffening rib at each end and a painted band at waist height. End ports run it into a continuous wall.

@3dassets204 tris · 12 ↓
Court Service Line Panel (Squash Club and Racket Workshop)

Court Service Line Panel (Squash Club and Racket Workshop)

White front-wall service-line panel with recessed perimeter and proud red line; a separate replacement panel.

@3dassets600 tris · 10 ↓
Puzzle Room Wall, Hidden Panel Section (Escape Room and Puzzle Venue)Animated

Puzzle Room Wall, Hidden Panel Section (Escape Room and Puzzle Venue)

A panelled wall module with a 700 by 1100 mm section that is really a door: a concealed hinge on its left stile, a brass finger pull and a lined recess behind it with a key bar. Closed it is one more panel in the lining. Same ports as the plain module.

@3dassets936 tris · 10 ↓
Factory Wall Panel (Chocolate and Confectionery Factory)

Factory Wall Panel (Chocolate and Confectionery Factory)

A 5.00 m hygienic wall bay 3.60 m high: a light panel face with joint lines, a steel kerb at the floor and a teal service band, for building a plant room.

@3dassets84 tris · 10 ↓
Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)

Apartment Block Wall Module, Service Panelled (Cyberpunk Apartment and Neon Block)

The same 1.2 by 2.7 m module dressed as a serviced wall: two rows of bolted access panels either side of a steel cable tray line, with rivet heads above, on both faces. Use it where a cell backs onto plant without changing the grid.

@3dassets864 tris · 15 ↓
Bath House Wall Module with Doorway (Roman Bathhouse and Palaestra)Animated

Bath House Wall Module with Doorway (Roman Bathhouse and Palaestra)

The same 2 m wall module with a 1.3 m by 2.5 m doorway through it, dressed in travertine jambs and a lintel and hung with a pair of panelled timber leaves on bronze straps. Same wall ports, so it drops into a run of solid modules.

@3dassets1.1k tris · 10 ↓
Marble Wall Panel Run (Roman Bathhouse and Palaestra)

Marble Wall Panel Run (Roman Bathhouse and Palaestra)

A 2 m run of marble wall panelling 2.2 m tall: a travertine plinth, fluted stiles either side of a veneered field with a red porphyry centre panel, and a moulded cornice over it. Stand it against a wall module to line a hot room or a changing room.

@3dassets384 tris · 12 ↓
Blast Fence Panel (Rocket Launch Pad and Gantry)

Blast Fence Panel (Rocket Launch Pad and Gantry)

A 4.4 m blast fence panel, 3.7 m tall: a braced steel frame on two ballast pads carrying a deflection plate with vertical stiffeners and a yellow cap rail. Ported left and right so a blast wall runs as far as the pad needs.

@3dassets168 tris · 10 ↓
Lounge wall panel, 6 m (Cruise Ship Deck and Lounge)

Lounge wall panel, 6 m (Cruise Ship Deck and Lounge)

Interior wall module 6 m wide and 2.8 m tall: teak panelling over a navy dado with a white upper band, a brushed steel rail and a long mirror strip, for lining the back of a deck lounge or pavilion. Ports at both ends so a wall runs to any length.

@3dassets120 tris · 12 ↓
Reception back wall with blank sign panel (Office Lobby and Building Facilities)

Reception back wall with blank sign panel (Office Lobby and Building Facilities)

A 3.0 m by 2.6 m reception back wall: five timber panel boards with shadow gaps, a blank raised sign panel on four standoffs carrying no lettering or mark, an accent light reveal and a dark skirting band.

@3dassets704 tris · 15 ↓
Stone Doorway Wall (Wipe Day Survival Island)

Stone Doorway Wall (Wipe Day Survival Island)

Free 3D low poly stone doorway wall: a 3 m rubble block panel with a 1.36 m by 2.42 m opening on stone jambs under a timber lintel, 2.8 m tall.

@3dassets564 tris · 13 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 77 ↓