
Loading model
About
A shielded blast door in a rebated steel frame: a 200 mm leaf on three knuckle hinges with a five spoke dogging wheel, four locking lugs down each stile and a trefoil badge at head height. It fits the doorway in the wall panel. The dogging wheel is modelled on the leaf rather than as a node of its own, so it travels with the door instead of hanging in the opening. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Blast Door (Nuclear Power Station and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36877/v1/model.glb Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-blast-door-8eab95de Description: A shielded blast door in a rebated steel frame: a 200 mm leaf on three knuckle hinges with a five spoke dogging wheel, four locking lugs down each stile and a trefoil badge at head height. It fits the doorway in the wall panel. - Dimensions (X × Y × Z): 1.62 × 2.54 × 0.46 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36877/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Blast Door (Nuclear Power Station and Control Room)
A shielded blast door in a rebated steel frame: a 200 mm leaf on three knuckle hinges with a five spoke dogging wheel, four locking lugs down each stile and a trefoil badge at head height. It fits the doorway in the wall panel.