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Free models · Game-ready GLB

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Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.

8,322 free GLB models

Doorway Frame (Sunken City and Underwater Ruins)Animated

Doorway Frame (Sunken City and Underwater Ruins)

Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.

@3dassets600 tris · 12 ↓
Arch Section Intact (Sunken City and Underwater Ruins)

Arch Section Intact (Sunken City and Underwater Ruins)

Standing arch 4.6 m wide and 4.6 m tall on two piers, with nine cut voussoirs on a true semicircle and weathered impost blocks.

@3dassets180 tris · 10 ↓
Arch Section Broken (Sunken City and Underwater Ruins)

Arch Section Broken (Sunken City and Underwater Ruins)

Half fallen arch: one pier standing with four voussoirs still springing from it, the other snapped at 1.35 m, the rest heaped on the seabed.

@3dassets204 tris · 11 ↓
Standing Column (Sunken City and Underwater Ruins)

Standing Column (Sunken City and Underwater Ruins)

Standing column 3.9 m tall on a 0.84 m base, a tapered shaft under a block capital and abacus, with coral and weed taken hold of one side.

@3dassets172 tris · 14 ↓
Wall Run Collapsed (Sunken City and Underwater Ruins)

Wall Run Collapsed (Sunken City and Underwater Ruins)

Four metre wall run brought down to two courses with a 2.4 m stub at one end and its fallen blocks spread on the seabed either side.

@3dassets336 tris · 12 ↓
Temple Platform Module (Sunken City and Underwater Ruins)

Temple Platform Module (Sunken City and Underwater Ruins)

Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size.

@3dassets444 tris · 14 ↓
Stone Step Module (Sunken City and Underwater Ruins)

Stone Step Module (Sunken City and Underwater Ruins)

Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.

@3dassets192 tris · 14 ↓
Wall Run Intact (Sunken City and Underwater Ruins)

Wall Run Intact (Sunken City and Underwater Ruins)

Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city.

@3dassets228 tris · 11 ↓
Sand Drift Module (Sunken City and Underwater Ruins)

Sand Drift Module (Sunken City and Underwater Ruins)

Four metre seabed module with a long diagonal sand drift about 0.3 m proud of the bed, for burying the foot of a wall or a wreck.

@3dassets558 tris · 11 ↓
Cracked Paving Module (Sunken City and Underwater Ruins)

Cracked Paving Module (Sunken City and Underwater Ruins)

Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.

@3dassets396 tris · 8 ↓
Mosaic Floor Plate (Sunken City and Underwater Ruins)

Mosaic Floor Plate (Sunken City and Underwater Ruins)

Four metre mosaic module: a 3.3 m field of tesserae in concentric abstract bands with tiles missing, laid over the shared silt bed.

@3dassets1.4k tris · 9 ↓
Silted Floor Module (Sunken City and Underwater Ruins)

Silted Floor Module (Sunken City and Underwater Ruins)

Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.

@3dassets288 tris · 11 ↓
Switchyard Transformer (Nuclear Power Station and Control Room)Animated

Switchyard Transformer (Nuclear Power Station and Control Room)

A 3 m oil filled transformer on its bund plinth: a welded tank with radiator banks down both flanks, three bushings on the lid and three on the end, a conservator drum over them, a marshalling box with gauges and lamps, and a tap changer handwheel that turns.

@3dassets7.2k tris · 11 ↓
Radiation Warning Sign Post (Nuclear Power Station and Control Room)

Radiation Warning Sign Post (Nuclear Power Station and Control Room)

A 1.8 m boundary sign post on a footplate: a yellow board with the trefoil and a blank plate under it, and a chain eye on each side of the post for closing off an area.

@3dassets976 tris · 15 ↓
Containment Dome Section with Equipment Hatch (Nuclear Power Station and Control Room)

Containment Dome Section with Equipment Hatch (Nuclear Power Station and Control Room)

The containment section with a 3 m equipment hatch cast through the wall: a recessed barrel and a bolted steel cover on sixteen studs, at 2.6 m above the floor.

@3dassets1.8k tris · 7 ↓
Containment Dome Section (Nuclear Power Station and Control Room)

Containment Dome Section (Nuclear Power Station and Control Room)

A 90 degree cutaway section of a containment shell: an 800 mm concrete wall 7 m high on a haunched plinth, curving into the dome and sawn off at a ring beam 12 m up, with five buttresses and the steel liner inside. Two sections back to back make a half shell to look into.

@3dassets972 tris · 10 ↓
Access Ladder with Hoops (Nuclear Power Station and Control Room)

Access Ladder with Hoops (Nuclear Power Station and Control Room)

A 3.6 m galvanised cage ladder: 34 mm rungs between channel stiles, hoop guards from 2.2 m up on a back stringer, and two wall brackets holding it off the structure.

@3dassets1.1k tris · 14 ↓
Stair Tower (Nuclear Power Station and Control Room)

Stair Tower (Nuclear Power Station and Control Room)

A bolted steel stair tower climbing 4 m in two flights round a half landing: ten grating treads a flight on channel stringers, a grating landing at each level on edge beams, four corner columns, and a sloped rail on posts up both sides of every flight.

@3dassets8.4k tris · 17 ↓
Stone Wall Section (Vineyard and Winery)

Stone Wall Section (Vineyard and Winery)

Four metre stone wall bay 2.96 m tall and 420 mm thick, faced in rough coursed rubble on both sides with a stepped coping over it. Butts end to end and into the corner pillar.

@3dassets1.4k tris · 11 ↓
Tile Roof Section (Vineyard and Winery)

Tile Roof Section (Vineyard and Winery)

Four metre pantiled roof module spanning 5 m: a ridge beam, a rafter plate each side, fifty four half round pantile runs down the slopes and a ridge run over the top, with the eaves overhanging front and back. Lays end to end along a ridge.

@3dassets1.9k tris · 13 ↓
Stone Corner Pillar (Vineyard and Winery)

Stone Corner Pillar (Vineyard and Winery)

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner.

@3dassets464 tris · 11 ↓
Stone Arch Gateway (Vineyard and Winery)Animated

Stone Arch Gateway (Vineyard and Winery)

Stone gateway 4.8 m wide with a 3.2 m semicircular arch on two faced piers, capped and coped, hung with a pair of boarded oak gates on strap hinges that swing open into the courtyard.

@3dassets920 tris · 13 ↓
Yard Gate (Vineyard and Winery)Animated

Yard Gate (Vineyard and Winery)

Three metre five bar timber field gate on two turned posts with pointed caps: five horizontal bars, two heels, a diagonal brace, strap hinges and a drop latch. The leaf swings on its hanging post.

@3dassets252 tris · 11 ↓
Farmhouse Front (Vineyard and Winery)Animated

Farmhouse Front (Vineyard and Winery)

Seven metre rendered stone farmhouse front, 5.2 m to the eaves: a lintelled doorway with a boarded oak door, four windows with stone surrounds, glazing bars and painted shutters that fold back, a corbelled eaves course and rubble facing across the whole wall.

@3dassets3.6k tris · 7 ↓