3DAssets.dev

Loading model

About

The curved 30 degree length of the apron, cut to a 9.4 m inner radius so it closes round the ends of the track centre. The origin is the centre of the circle it is cut from. Overall 3.320 x 0.350 x 6.419 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of track-apron-module. Connectors: start (apron), end (apron). Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Track Apron Bend Module (Velodrome and Track Cycling)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37980/v1/model.glb
Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-track-apron-bend-module-ebbd5084
Description: The curved 30 degree length of the apron, cut to a 9.4 m inner radius so it closes round the ends of the track centre. The origin is the centre of the circle it is cut from.

- Dimensions (X × Y × Z): 3.32 × 0.35 × 6.419 metres
- Triangles: 52
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37980/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Track Apron Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the apron, cut to a 9.4 m inner radius so it closes round the ends of the track centre. The origin is the centre of the circle it is cut from.

Download asset · 16.3 KB

More in Roads & Infrastructure

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 4 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 4 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 4 ↓
Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 4 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 4 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 4 ↓
Halfpipe Wall Right (Ski Resort and Snow Park)

Halfpipe Wall Right (Ski Resort and Snow Park)

Right halfpipe wall module, mirrored: 4 m radius transition, coping line and 2 m deck with the riding edge on the -X side.

@3dassets96 tris · 4 ↓
Halfpipe Wall Left (Ski Resort and Snow Park)

Halfpipe Wall Left (Ski Resort and Snow Park)

Left halfpipe wall module, 8 m long and 6 m wide: 4 m radius quarter-pipe transition with an ice-blue coping line, 2 m deck and deck marker poles. Riding edge on the +X side.

@3dassets96 tris · 4 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 4 ↓
Helicopter Landing Pad (Aircraft Fleet and Airfield)

Helicopter Landing Pad (Aircraft Fleet and Airfield)

A 10 metre square concrete helicopter pad with a painted circle and H, and eight green perimeter lights.. Premium CC0 aircraft and airfield game asset.

@3dassets784 tris · 3 ↓
Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

A 12 by 10 metre asphalt taxiway module with a painted centreline and blue edge lights along both shoulders.. Premium CC0 aircraft and airfield game asset.

@3dassets408 tris · 3 ↓
Runway Slab With Edge Lights (Aircraft Fleet and Airfield)

Runway Slab With Edge Lights (Aircraft Fleet and Airfield)

A 30 by 10 metre modular runway slab in concrete, with centreline dashes, both side stripes and white edge lights on frangible stems. Premium CC0 aircraft and airfield game asset.

@3dassets508 tris · 3 ↓

Similar assets

Cote d'Azur Bend Module (Velodrome and Track Cycling)

Cote d'Azur Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the blue strip, cut to the same 13 m inner radius as the bend modules it sits against. The origin is the centre of the circle, so twelve of these close the two bends.

@3dassets52 tris
Banked Track Bend Module (Velodrome and Track Cycling)

Banked Track Bend Module (Velodrome and Track Cycling)

A 30 degree segment of velodrome bend: 6 m of timber surface banked at a constant 42 degrees on a 13 m inner radius, carried on steel bents. The origin is the centre of the circle it is cut from, so four of these and two transitions turn a half lap.

@3dassets196 tris
Track Apron Module (Velodrome and Track Cycling)

Track Apron Module (Velodrome and Track Cycling)

An 8 m length of the flat concrete apron between the track centre and the cote d azur, 3 m wide and 0.35 m thick so its surface is level with the tracks inner edge. Ports at both ends.

@3dassets12 tris
Overland conveyor module, 30 degree horizontal curve (Ore Processing and Haulage Plant)

Overland conveyor module, 30 degree horizontal curve (Ore Processing and Haulage Plant)

A 12 m conveyor module turning 30 degrees on a 22.9 m radius: curved stringers on braced bents set square to the arc, the troughed belt and idler frames rotated to follow the curve, and a curved walkway with handrails and a toe board on the outside of the turn.

@3dassets3.2k tris
Banked Track Transition Module (Velodrome and Track Cycling)

Banked Track Transition Module (Velodrome and Track Cycling)

A 30 degree segment easing the bank from the straights 13 degrees to the bends 42 with a smoothstep, on the same 13 m inner radius and the same ports, so the track changes slope gradually instead of stepping between flat pieces set at angles.

@3dassets196 tris
Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

The handed pair of the transition segment, easing from 42 degrees of bend back down to the 13 degree straight across its 30 degrees. A bend takes one of each, so the surface leaves and rejoins the straight at the same slope it arrives with.

@3dassets196 tris
Plain track curve 15 degrees (Steam Era Railway and Rolling Stock)

Plain track curve 15 degrees (Steam Era Railway and Rolling Stock)

A 15 degree curve on a 15 m radius, 3.88 m along the track centreline.

@3dassets720 tris
Banked Track Straight Module (Velodrome and Track Cycling)

Banked Track Straight Module (Velodrome and Track Cycling)

An 8 m straight of velodrome track, 6 m of timber surface banked at 13 degrees, standing on steel trestle bents with the inner edge on the floor. Ports at each end on the mid radius, so straights tile into the home and back straights of a lap.

@3dassets116 tris
Ballasted track curve 10 degrees (Modern Rail and Metro Network)

Ballasted track curve 10 degrees (Modern Rail and Metro Network)

A 6 m ballasted curve turning 10 degrees on a 34.4 m radius, for depot and metro alignments.

@3dassets2.3k tris
Track Surface Tile Curve (Go Kart Track and Pit Lane)

Track Surface Tile Curve (Go Kart Track and Pit Lane)

Ninety degree corner tile on the same 8 m module: the corridor enters the west edge and leaves the south edge, the outer edge is lined in white and the apex arc is dotted round the inside. Four ground ports, one per edge.

@3dassets144 tris
Coaster Banked Curve 45 Degrees (Theme Park Rides and Coasters)

Coaster Banked Curve 45 Degrees (Theme Park Rides and Coasters)

Banked 45 degree steel coaster curve on a 4 m radius, rolling to 38 degrees at mid arc and back to level at both ports so it joins flat track at either end.

@3dassets488 tris
Cote d'Azur Strip Module (Velodrome and Track Cycling)

Cote d'Azur Strip Module (Velodrome and Track Cycling)

The 0.6 m blue strip that runs round the inside of the racing surface, level with the apron and flush with the tracks inner edge. An 8 m straight length with ports at both ends.

@3dassets12 tris