3DAssets.dev

Loading model

About

A 30 degree segment easing the bank from the straights 13 degrees to the bends 42 with a smoothstep, on the same 13 m inner radius and the same ports, so the track changes slope gradually instead of stepping between flat pieces set at angles. Overall 6.443 x 5.752 x 9.835 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (track), end (track). Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Banked Track Transition Module (Velodrome and Track Cycling)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37975/v1/model.glb
Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-banked-track-transition-mo-6b08e62d
Description: A 30 degree segment easing the bank from the straights 13 degrees to the bends 42 with a smoothstep, on the same 13 m inner radius and the same ports, so the track changes slope gradually instead of stepping between flat pieces set at angles.

- Dimensions (X × Y × Z): 6.443 × 5.753 × 9.835 metres
- Triangles: 196
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37975/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Banked Track Transition Module (Velodrome and Track Cycling)

A 30 degree segment easing the bank from the straights 13 degrees to the bends 42 with a smoothstep, on the same 13 m inner radius and the same ports, so the track changes slope gradually instead of stepping between flat pieces set at angles.

Download asset · 16.7 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 48 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 38 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 37 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 36 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 33 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 33 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 32 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 31 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 30 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

Banked Track Transition Module (Mirrored) (Velodrome and Track Cycling)

The handed pair of the transition segment, easing from 42 degrees of bend back down to the 13 degree straight across its 30 degrees. A bend takes one of each, so the surface leaves and rejoins the straight at the same slope it arrives with.

@3dassets196 tris · 17 ↓
Banked Track Straight Module (Velodrome and Track Cycling)

Banked Track Straight Module (Velodrome and Track Cycling)

An 8 m straight of velodrome track, 6 m of timber surface banked at 13 degrees, standing on steel trestle bents with the inner edge on the floor. Ports at each end on the mid radius, so straights tile into the home and back straights of a lap.

@3dassets116 tris · 11 ↓
Banked Track Bend Module (Velodrome and Track Cycling)

Banked Track Bend Module (Velodrome and Track Cycling)

A 30 degree segment of velodrome bend: 6 m of timber surface banked at a constant 42 degrees on a 13 m inner radius, carried on steel bents. The origin is the centre of the circle it is cut from, so four of these and two transitions turn a half lap.

@3dassets196 tris · 11 ↓
Open Velodrome and Track Centre (Velodrome and Track Cycling)

Open Velodrome and Track Centre (Velodrome and Track Cycling)

A complete velodrome on an 80 by 56 m floor, open above the track so the whole bowl is in view. The lap is 62 by 38 m: timber straights banked at 13 degrees, bends banked at 42 and a transition segment easing between them at each end, with the blue cote d azur and the...

@3dassets10.9k tris · 24 ↓
Track Apron Bend Module (Velodrome and Track Cycling)

Track Apron Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the apron, cut to a 9.4 m inner radius so it closes round the ends of the track centre. The origin is the centre of the circle it is cut from.

@3dassets52 tris · 12 ↓
Cote d'Azur Bend Module (Velodrome and Track Cycling)

Cote d'Azur Bend Module (Velodrome and Track Cycling)

The curved 30 degree length of the blue strip, cut to the same 13 m inner radius as the bend modules it sits against. The origin is the centre of the circle, so twelve of these close the two bends.

@3dassets52 tris · 11 ↓
Ten-degree banked straight (Endurance and GT Race Cars and Paddock)

Ten-degree banked straight (Endurance and GT Race Cars and Paddock)

Ten-degree banked straight with original generic endurance racing construction.

@3dassets60 tris · 9 ↓
Farm track module, straight (Arable Fields and Farm Machinery)

Farm track module, straight (Arable Fields and Farm Machinery)

An 8 m farm track tile: a 3.4 m stone track with a grass strip down the middle of the wheelings and grass verges on both sides.

@3dassets464 tris · 17 ↓
Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris · 12 ↓
Track Apron Module (Velodrome and Track Cycling)

Track Apron Module (Velodrome and Track Cycling)

An 8 m length of the flat concrete apron between the track centre and the cote d azur, 3 m wide and 0.35 m thick so its surface is level with the tracks inner edge. Ports at both ends.

@3dassets12 tris · 13 ↓
Coaster Banked Curve 45 Degrees (Theme Park Rides and Coasters)

Coaster Banked Curve 45 Degrees (Theme Park Rides and Coasters)

Banked 45 degree steel coaster curve on a 4 m radius, rolling to 38 degrees at mid arc and back to level at both ports so it joins flat track at either end.

@3dassets488 tris · 11 ↓
Farm track module, corner (Arable Fields and Farm Machinery)

Farm track module, corner (Arable Fields and Farm Machinery)

An 8 m farm track tile turning through ninety degrees, joining a track running north to one running east.

@3dassets346 tris · 18 ↓