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About
A 22 m harbour tug: a full lofted hull in antifouling red below the waterline and grey above, a deckhouse with a raised wheelhouse, a funnel, a mast, a towing hook aft and heavy tyre fendering all round. Overall 8.60 by 11.34 by 22.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the keel amidships and the hull is modelled to the keel, so it rests on y=0 for a dock or a cradle; set it into water by its 2.2 m draught. Static vessel: the propellers, the towing hook and the fenders are modelled solid, and no part of the tug is rigged here. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harbour tug (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37969/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-harbour-tu-af268e04 Description: A 22 m harbour tug: a full lofted hull in antifouling red below the waterline and grey above, a deckhouse with a raised wheelhouse, a funnel, a mast, a towing hook aft and heavy tyre fendering all round. - Dimensions (X × Y × Z): 8.6 × 11.339 × 22 metres - Triangles: 846 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37969/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Harbour tug (Shipyard and Dry Dock) with my AI development tools?
How do I get started?
Which game engines and tools can I use Harbour tug (Shipyard and Dry Dock) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Harbour tug (Shipyard and Dry Dock) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harbour tug (Shipyard and Dry Dock)
A 22 m harbour tug: a full lofted hull in antifouling red below the waterline and grey above, a deckhouse with a raised wheelhouse, a funnel, a mast, a towing hook aft and heavy tyre fendering all round.