3DAssets.dev

Loading model

About

A lineside relay cabinet: a rounded case on a concrete plinth with a sloping roof, a hinged full height door with vent louvres and a lock bar as a named pivot node, a cable entry box at the base and a status lamp above the door. Bounding size 1.70 x 2.32 x 1.10 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: cabinet-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Lineside relay cabinet (Modern Rail and Metro Network)” asset in my project.

Model: https://cdn.3dassets.dev/assets/13714/v1/model.glb
Asset page: https://3dassets.dev/assets/modern-rail-and-metro-network-relay-cabinet-85dc805a
Description: A 2.3 m lineside relay cabinet on a plinth with a hinged louvred door, a sloping roof and a cable entry.

- Dimensions (X × Y × Z): 1.7 × 2.32 × 1.1 metres
- Triangles: 256
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13714/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Lineside relay cabinet (Modern Rail and Metro Network)

A 2.3 m lineside relay cabinet on a plinth with a hinged louvred door, a sloping roof and a cable entry.

Download asset · 16.8 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 45 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 41 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 36 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 34 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 31 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 28 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 27 ↓

Similar assets

Control cabinet (Vertical Farm and Hydroponics Tower)Animated

Control cabinet (Vertical Farm and Hydroponics Tower)

A 1.2 m plant control cabinet on a plinth: two hinged doors, a blank touch screen and a row of unlabelled indicator lamps on the right door, gland plate at the foot and a beacon on top. The doors open on their hinges.

@3dassets284 tris · 12 ↓
Powder coating oven with hinged door (Machine Shop and Factory Hall)Animated

Powder coating oven with hinged door (Machine Shop and Factory Hall)

Batch curing oven: a light grey insulated cabinet 2.1 m tall with charcoal corner trim, a burner box and flue on the roof, a controller with a cream setpoint display and knobs, and a full height door that swings open on hinges.

@3dassets8.5k tris · 13 ↓
Door Hinge Carriage (Spacecraft Thermal Test Chamber)

Door Hinge Carriage (Spacecraft Thermal Test Chamber)

Wheeled door support carriage with braced mast, two long hinge arms and captive vertical hinge pins. Carries the parked open chamber door on a broad steel base.

@3dassets4.1k tris · 11 ↓
Staff locker bank, six door (Office Lobby and Building Facilities)Animated

Staff locker bank, six door (Office Lobby and Building Facilities)

A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node.

@3dassets2.8k tris · 14 ↓
Magician's Cabinet (Travelling Circus and Big Top)Animated

Magician's Cabinet (Travelling Circus and Big Top)

A 2.1 m blue conjuring cabinet on a black plinth, with a gilt cornice, a red spire and a red front door with a gold panel. The door is one node on its hinge stile; the cabinet is empty inside.

@3dassets196 tris · 10 ↓
Universal holding cabinet, door open (Fast Food Counter and Drive-Thru)

Universal holding cabinet, door open (Fast Food Counter and Drive-Thru)

The universal holding cabinet with its glazed door swung open on the hinge, exposing the tray runners and loaded trays.

@3dassets2.5k tris · 13 ↓
Controlled drug cabinet, door open (Clinic and Veterinary Practice)

Controlled drug cabinet, door open (Clinic and Veterinary Practice)

The controlled drug cabinet with its steel door swung open on the piano hinge, showing the two shelves, stock boxes and register book inside.

@3dassets1.9k tris · 14 ↓
Dartboard cabinet, doors open (Bar, Pub and Brewery Taproom)

Dartboard cabinet, doors open (Bar, Pub and Brewery Taproom)

The dartboard cabinet with both doors swung open on their hinges, showing the board and the blank scoring panels inside.

@3dassets2.2k tris · 14 ↓
Kitchen Cabinet Door Leaf (Lootable Apartment Interiors)Animated

Kitchen Cabinet Door Leaf (Lootable Apartment Interiors)

Kitchen Cabinet Door Leaf: 0.94 × 2.1 × 0.07 m nominal survival door assembly.

@3dassets352 tris · 11 ↓
Bathroom Louvred Door (Lootable Apartment Interiors)Animated

Bathroom Louvred Door (Lootable Apartment Interiors)

Bathroom Louvred Door: 0.94 × 2.1 × 0.07 m nominal survival door assembly.

@3dassets364 tris · 9 ↓
Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)

Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)

The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside.

@3dassets2.9k tris · 12 ↓
Roof Shed Slope (Modular Survival Base Builder)

Roof Shed Slope (Modular Survival Base Builder)

Roof Shed Slope: 2 × 0.9 × 2 m nominal survival roof assembly.

@3dassets252 tris · 9 ↓