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About
The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside. Overall 0.80 by 1.93 by 1.47 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)” asset in my project. Model: https://cdn.3dassets.dev/assets/22184/v1/model.glb Asset page: https://3dassets.dev/assets/bakery-and-cafe-proofing-cabinet-open-d0e812a3 Description: The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside. - Dimensions (X × Y × Z): 0.799 × 1.93 × 1.473 metres - Triangles: 2.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22184/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)
The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside.