# Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)

The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside.

- **URL:** https://3dassets.dev/assets/bakery-and-cafe-proofing-cabinet-open-d0e812a3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/22184/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bakery-and-cafe-proofing-cabinet-open-d0e812a3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,930 triangles, 8,790 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.799 × 1.93 × 1.473
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The proofing cabinet with its glazed door swung open on the hinge edge, showing the eight pairs of tray runners inside. Overall 0.80 by 1.93 by 1.47 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22184/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProofingCabinetWithOpenDoorCafeBakeryAndCoffeeBar(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22184/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/22184/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/22184/v1/model.glb" alt="Proofing cabinet with open door (Cafe, Bakery and Coffee Bar)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22184/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/22184/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bakery-and-cafe-proofing-cabinet-open-d0e812a3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.