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About
One 4 m bay of the barrier that separates the two runs of a joust. A cloth covered board 980 mm high sits between oak posts on a kicking rail, with three face battens, a foot sill and a raked brace behind each post. West and east ports meet on the 4 m tilt grid. Dimensions 4.04 × 1.24 × 1.12 m (X × Y × Z). Pivot on the grid origin with named connector ports. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Tilt Barrier Section (Medieval Tournament and Jousting Ground)” asset in my project. Model: https://cdn.3dassets.dev/assets/37189/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-tilt-barrier-s-11f47614 Description: Four metre section of the tilt: a cloth faced barrier on oak posts with rear braces and foot sills. - Dimensions (X × Y × Z): 4.04 × 1.24 × 1.119 metres - Triangles: 264 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37189/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Tilt Barrier Section (Medieval Tournament and Jousting Ground)
Four metre section of the tilt: a cloth faced barrier on oak posts with rear braces and foot sills.