{"data":{"id":"37189","slug":"medieval-tournament-and-jousting-ground-tilt-barrier-s-11f47614","title":"Tilt Barrier Section (Medieval Tournament and Jousting Ground)","summary":"Four metre section of the tilt: a cloth faced barrier on oak posts with rear braces and foot sills.","description":"One 4 m bay of the barrier that separates the two runs of a joust. A cloth covered board 980 mm high sits between oak posts on a kicking rail, with three face battens, a foot sill and a raked brace behind each post. West and east ports meet on the 4 m tilt grid. Dimensions 4.04 × 1.24 × 1.12 m (X × Y × Z). Pivot on the grid origin with named connector ports. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-tilt-barrier-s-11f47614","cdnUrl":"https://cdn.3dassets.dev/assets/37189/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-tournament-and-jousting-ground-tilt-barrier-s-11f47614","thumbnailUrl":"https://cdn.3dassets.dev/assets/37189/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37189/v1/poster.webp","blurhash":"U7C6fJ_M00%JIp~V?aIV009F_3o#xt0KDitS","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15036,"triangles":264,"vertices":616,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2.0199999809265137,0.000047003272964585285,-0.9988482119985364],"max":[2.0199999809265137,1.2399530062637787,0.12008911291375007]},"sizeMeters":[4.04,1.24,1.119],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:48:36.685Z","updatedAt":"2026-09-12T04:48:36.794Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37189/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TiltBarrierSectionMedievalTournamentAndJoustingGround(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37189/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37189/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37189/v1/model.glb\" alt=\"Tilt Barrier Section (Medieval Tournament and Jousting Ground)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37189/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37189/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}