3DAssets.dev

Loading model

About

Four metre tyre wall: three courses of six bolted tyres 0.66 m high with red and blue marker tyres banded through them, a steel end post each end and a yellow strap board along the track face. Start and end barrier ports. Overall 4.190 x 0.780 x 0.745 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (barrier), end (barrier). Go Kart Track and Pit Lane / karting-lp-v1: faceted grey tarmac and concrete, brushed steel, charcoal rubber, pea gravel and three painted accents in red, blue and yellow, with embedded procedural concrete maps and no custom shaders. Liveries, numbers, boards and signage are invented for this pack and copy no real series, circuit or manufacturer. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Tyre Wall Barrier Section (Go Kart Track and Pit Lane)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34337/v1/model.glb
Asset page: https://3dassets.dev/assets/go-kart-track-and-pit-lane-tyre-wall-barrier-section-abb6418e
Description: Four metre tyre wall: three courses of six bolted tyres 0.66 m high with red and blue marker tyres banded through them, a steel end post each end and a yellow strap board along the track face. Start and end barrier ports.

- Dimensions (X × Y × Z): 4.19 × 0.78 × 0.745 metres
- Triangles: 804
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34337/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Tyre Wall Barrier Section (Go Kart Track and Pit Lane)

Four metre tyre wall: three courses of six bolted tyres 0.66 m high with red and blue marker tyres banded through them, a steel end post each end and a yellow strap board along the track face. Start and end barrier ports.

Download asset · 38.3 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 4 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 4 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 4 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 4 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 3 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 3 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 3 ↓
Box Feature (Ski Resort and Snow Park)

Box Feature (Ski Resort and Snow Park)

Four metre timber jib box with an ice-blue slick top and steel edge rails, raised on two steel supports.

@3dassets96 tris · 3 ↓
Rail Straight (Ski Resort and Snow Park)

Rail Straight (Ski Resort and Snow Park)

Six metre round steel park rail 0.65 m high on three legs with base plates.

@3dassets104 tris · 3 ↓
Tabletop Jump (Ski Resort and Snow Park)

Tabletop Jump (Ski Resort and Snow Park)

Fourteen metre tabletop jump: 4 m take-off ramp, 5 m flat table 1.5 m high and 4 m landing slope, 4.5 m wide, with marker poles at both table edges.

@3dassets96 tris · 3 ↓
Kicker Large (Ski Resort and Snow Park)

Kicker Large (Ski Resort and Snow Park)

Large snow kicker: 7 m concave take-off rising to a 2 m lip, 4.5 m wide, with orange lip markers.

@3dassets68 tris · 3 ↓
Kicker Small (Ski Resort and Snow Park)

Kicker Small (Ski Resort and Snow Park)

Small snow kicker: 4.5 m concave take-off rising to a 1.2 m lip with a sloped back, 3.5 m wide, with orange lip markers.

@3dassets68 tris · 3 ↓

Similar assets

Tyre Wall Barrier Corner (Go Kart Track and Pit Lane)

Tyre Wall Barrier Corner (Go Kart Track and Pit Lane)

The tyre wall turned through ninety degrees: two 2 m arms of three courses meeting at a knuckle tyre, with the yellow strap board carried round both faces and a steel post at each open end. Barrier ports on both arms.

@3dassets720 tris
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris
Courtyard wall — four metres (Moonsteel Convergence: MOBA Champions and Arena)

Courtyard wall — four metres (Moonsteel Convergence: MOBA Champions and Arena)

Reversible low wall with raised panels, coping stones and three reinforced piers.

@3dassets1.6k tris
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 11 ↓
Tyre Stack (Go Kart Track and Pit Lane)

Tyre Stack (Go Kart Track and Pit Lane)

Stack of five kart tyres 1.1 m high with a red and a blue marker tyre banded through it, a yellow cap disc on top and a strap rod down the side. Fits the tyre wall family, so a paddock stack and a barrier read as the same rubber.

@3dassets216 tris
Three column radiator 600 high (Home Appliances and Utility Room)

Three column radiator 600 high (Home Appliances and Utility Room)

A 640 mm three column radiator: fourteen sections on top and bottom headers, a thermostatic valve one end and a lockshield the other, on two wall brackets.

@3dassets3.5k tris
Woven High Vent Wall (Prehistoric Survivor Settlement)

Woven High Vent Wall (Prehistoric Survivor Settlement)

Woven High Vent Wall: 2 × 2.4 × 0.22 m nominal survival wall assembly.

@3dassets3.8k tris
Wall High Clerestory (Modular Survival Base Builder)

Wall High Clerestory (Modular Survival Base Builder)

Wall High Clerestory: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets2.2k tris
Wall High Clerestory Reinforced (Modular Survival Base Builder)

Wall High Clerestory Reinforced (Modular Survival Base Builder)

Wall High Clerestory Reinforced: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets2.2k tris
high perimeter wall (Prison Complex Builder)

high perimeter wall (Prison Complex Builder)

Four-metre precast perimeter wall with two buttresses, capping and panel joints.

@3dassets1.3k tris
Scorched Wall Section (Fire and Emergency Services)

Scorched Wall Section (Fire and Emergency Services)

Scorched masonry wall section 2.60 m wide, with a blown out window opening, soot plumes above it and a broken top course.

@3dassets684 tris
Holding cell barred wall section (Police Station and Detective Office)

Holding cell barred wall section (Police Station and Detective Office)

A 1.2 m holding cell wall of round steel bars in a bolted painted frame, 2.7 m tall, taking the same wall ports as the painted partitions so a cell closes against them.

@3dassets768 tris