3DAssets.dev

Loading model

About

The same 4 m footway with a road gully in it: a recess at the kerb line holding a seven bar iron grate in a frame, and the flagstones set back behind it. Same kerb height and the same end ports as the plain pavement, so it drops into a run anywhere. Overall 4.000 x 0.265 x 2.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of pavement-module. Connectors: start (walk), end (walk). Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pavement Drain Module (Indian Bazaar Street and Temple)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36521/v1/model.glb
Asset page: https://3dassets.dev/assets/indian-bazaar-street-and-temple-pavement-drain-module-906f6f87
Description: The same 4 m footway with a road gully in it: a recess at the kerb line holding a seven bar iron grate in a frame, and the flagstones set back behind it. Same kerb height and the same end ports as the plain pavement, so it drops into a run anywhere.

- Dimensions (X × Y × Z): 4 × 0.265 × 2.4 metres
- Triangles: 180
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36521/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pavement Drain Module (Indian Bazaar Street and Temple)

The same 4 m footway with a road gully in it: a recess at the kerb line holding a seven bar iron grate in a frame, and the flagstones set back behind it. Same kerb height and the same end ports as the plain pavement, so it drops into a run anywhere.

Download asset · 56.8 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 49 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 42 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 39 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 38 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 37 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 34 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 34 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 33 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 32 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 31 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 30 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 28 ↓

Similar assets

Access Road Module (Rocket Launch Pad and Gantry)

Access Road Module (Rocket Launch Pad and Gantry)

An 8 m access road module: a gravel shoulder each side of a 6.4 m dark carriageway with a dashed centre line and concrete kerbs. Ported on all four edges so a road runs across the site on the same grid.

@3dassets96 tris · 16 ↓
Road module with centre line (Retro Diner and Roadside Motel)

Road module with centre line (Retro Diner and Roadside Motel)

A 5 m length of two lane blacktop, 6 m wide, with a broken centre line and both edge lines painted proud of the wearing course. Run the lengths end to end along the front of a lot to lay the highway a roadside stop faces.

@3dassets60 tris · 21 ↓
Street Road Section with Gully (Japanese School and City Street)

Street Road Section with Gully (Japanese School and City Street)

Road section with a gully: the same four metre bay as the plain section with a grated kerb gully on the south side and a cast inspection cover on the north.

@3dassets768 tris · 16 ↓
Pavement Module (Indian Bazaar Street and Temple)

Pavement Module (Indian Bazaar Street and Temple)

A 4 m length of raised footway: a 140 mm kerb along the road edge, a stone footway behind it and six flagstones laid on top so the joints read. 2.4 m deep, and the shop plinth sits against the back edge. End ports at both ends.

@3dassets96 tris · 7 ↓
Street Road Section (Japanese School and City Street)

Street Road Section (Japanese School and City Street)

Four metre section of a narrow city street: a 5 m tarmac carriageway with a broken centre line and edge lines, kerbs and 1.34 m pavements each side, eight metres kerb to kerb.

@3dassets512 tris · 18 ↓
Kerb And Pavement Slab 4 m (Battle Royale Town and Airfield)

Kerb And Pavement Slab 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m concrete pavement slab with a kerb upstand, scored joints and a gully grate, with a connector port at each end.

@3dassets1.5k tris · 11 ↓
Pavement Corner Dropped Kerb (Pixel Modern City Street)

Pavement Corner Dropped Kerb (Pixel Modern City Street)

Pavement tile with a dropped kerb ramp and tactile studs, so a crossing, a driveway or a cycle lane meets the road flush.

@3dassets192 tris · 9 ↓
Recessed Pocket Hold (Indoor Climbing and Bouldering Gym)

Recessed Pocket Hold (Indoor Climbing and Bouldering Gym)

Original recessed pocket hold with seated back, modeled gripping anatomy and recessed mounting fixture.

@3dassets2.1k tris · 8 ↓
Alley Kerb and Drain Section (Izakaya Alley and Ramen Shop)

Alley Kerb and Drain Section (Izakaya Alley and Ramen Shop)

A 4 m run of alley edge: a 140 mm concrete kerb with a coping, a sunken asphalt gutter and a steel gully grate set into it. Ported end to end so kerb sections chain along a shopfront run.

@3dassets144 tris · 9 ↓
Car park bay module (Retro Diner and Roadside Motel)

Car park bay module (Retro Diner and Roadside Motel)

A 5 m by 6 m module of marked lot tarmac holding two parking bays: the wearing course with the painted bay lines and the head line standing proud of it, so a field of modules never flickers. Tile it edge to edge to lay a whole car park.

@3dassets60 tris · 10 ↓
Sprinters and Stayers Line Plate (Velodrome and Track Cycling)

Sprinters and Stayers Line Plate (Velodrome and Track Cycling)

An 8 m overlay plate carrying the three lines that run the length of the track: the white measurement line 0.2 m up from the inner edge, the red sprinters line at 1.05 m and the blue stayers line at 2.45 m. Cut to the straights 13 degree camber and laid on a straight module.

@3dassets84 tris · 13 ↓
Pocket Borough road module

Pocket Borough road module

Two-metre road tile with a dashed centre marking and raised pavements on both sides. Built on a consistent 12.5 cm voxel grid.

@3dassets72 tris · 13 ↓