{"data":{"id":"36521","slug":"indian-bazaar-street-and-temple-pavement-drain-module-906f6f87","title":"Pavement Drain Module (Indian Bazaar Street and Temple)","summary":"The same 4 m footway with a road gully in it: a recess at the kerb line holding a seven bar iron grate in a frame, and the flagstones set back behind it. Same kerb height and the same end ports as the plain pavement, so it drops into a run anywhere.","description":"The same 4 m footway with a road gully in it: a recess at the kerb line holding a seven bar iron grate in a frame, and the flagstones set back behind it. Same kerb height and the same end ports as the plain pavement, so it drops into a run anywhere. Overall 4.000 x 0.265 x 2.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of pavement-module. Connectors: start (walk), end (walk). Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/indian-bazaar-street-and-temple-pavement-drain-module-906f6f87","cdnUrl":"https://cdn.3dassets.dev/assets/36521/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indian-bazaar-street-and-temple-pavement-drain-module-906f6f87","thumbnailUrl":"https://cdn.3dassets.dev/assets/36521/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36521/v1/poster.webp","blurhash":"U6Ci{z?H00WF-;?HWBD*00IU~qRQ4o4nR*-:","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58136,"triangles":180,"vertices":420,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.00007241231628918321,-1.2001098666341137],"max":[2,0.26507239801117444,1.2001098666341137]},"sizeMeters":[4,0.265,2.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:07:24.251Z","updatedAt":"2026-09-11T22:07:24.377Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36521/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PavementDrainModuleIndianBazaarStreetAndTemple(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36521/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36521/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36521/v1/model.glb\" alt=\"Pavement Drain Module (Indian Bazaar Street and Temple)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36521/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36521/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}