
About
Road section with a gully: the same four metre bay as the plain section with a grated kerb gully on the south side and a cast inspection cover on the north. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Street Road Section with Gully (Japanese School and City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/30064/v1/model.glb Asset page: https://3dassets.dev/assets/japanese-school-and-city-street-street-road-drain-sect-571c8fed Description: Road section with a gully: the same four metre bay as the plain section with a grated kerb gully on the south side and a cast inspection cover on the north. - Dimensions (X × Y × Z): 4.001 × 0.37 × 8 metres - Triangles: 768 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30064/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Street Road Section with Gully (Japanese School and City Street)
Road section with a gully: the same four metre bay as the plain section with a grated kerb gully on the south side and a cast inspection cover on the north.