
About
The hangar end wall, with two sliding leaves on a head rail that part to open the full 12 metre arch. Each leaf is its own node with a signed travel along the rail. Dimensions 19.40 x 6.40 x 0.66 m (X x Y x Z). Origin on the wall centre at floor level, which is the port plane, so it sits exactly on a bay end port; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: hangar-door-right at (2.22, 0, -0.17); hangar-door-left at (-2.22, 0, -0.17). Connectors: bay hangar at (0, 0, 0) facing +Z. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hangar Sliding Door Wall (Aircraft Fleet and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/32822/v1/model.glb Asset page: https://3dassets.dev/assets/aircraft-fleet-and-airfield-hangar-door-wall-fab08899 Description: The hangar end wall, with two sliding leaves on a head rail that part to open the full 12 metre arch. Premium CC0 aircraft and airfield game asset. - Dimensions (X × Y × Z): 19.4 × 6.401 × 0.655 metres - Triangles: 328 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32822/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hangar Sliding Door Wall (Aircraft Fleet and Airfield)
The hangar end wall, with two sliding leaves on a head rail that part to open the full 12 metre arch. Premium CC0 aircraft and airfield game asset.