
About
The gable end of the arched hangar: clad side panels either side of a 10 m by 6.4 m opening under a steel head beam, with the arch rib and gable infill above, and two clad sliding leaves on hangers that retract behind the side panels. Dimensions 14.35 × 7.58 × 0.70 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The wall, head rail and gable are fixed; only the two leaves slide.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hangar End Wall With Sliding Door (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28210/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-hangar-end-wall-door-a67c3600 Description: Free 3D game asset for an airfield: a 14 m hangar end wall with two 5 m sliding leaves on a head rail. Animated open and close. - Dimensions (X × Y × Z): 14.353 × 7.58 × 0.7 metres - Triangles: 5.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28210/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hangar End Wall With Sliding Door (Battle Royale Town and Airfield)
Free 3D game asset for an airfield: a 14 m hangar end wall with two 5 m sliding leaves on a head rail. Animated open and close.