{"data":{"id":"28210","slug":"battle-royale-town-and-airfield-hangar-end-wall-door-a67c3600","title":"Hangar End Wall With Sliding Door (Battle Royale Town and Airfield)","summary":"Free 3D game asset for an airfield: a 14 m hangar end wall with two 5 m sliding leaves on a head rail. Animated open and close.","description":"The gable end of the arched hangar: clad side panels either side of a 10 m by 6.4 m opening under a steel head beam, with the arch rib and gable infill above, and two clad sliding leaves on hangers that retract behind the side panels. Dimensions 14.35 × 7.58 × 0.70 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The wall, head rail and gable are fixed; only the two leaves slide.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-hangar-end-wall-door-a67c3600","cdnUrl":"https://cdn.3dassets.dev/assets/28210/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-hangar-end-wall-door-a67c3600","thumbnailUrl":"https://cdn.3dassets.dev/assets/28210/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28210/v1/poster.webp","blurhash":"U8B:yoRq9FM+NR~onhM_01t9o#t0$_xbozD+","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":77904,"triangles":5080,"vertices":4290,"meshes":8,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-7.176609039306641,-0.000022222944314975734,-0.210024803795702],"max":[7.176609039306641,7.579798372357853,0.49002350896087576]},"sizeMeters":[14.353,7.58,0.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:50.605Z","updatedAt":"2026-09-08T02:56:50.749Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28210/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HangarEndWallWithSlidingDoorBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28210/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28210/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28210/v1/model.glb\" alt=\"Hangar End Wall With Sliding Door (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28210/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28210/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}