# Hangar Sliding Door Wall (Aircraft Fleet and Airfield)

The hangar end wall, with two sliding leaves on a head rail that part to open the full 12 metre arch. Premium CC0 aircraft and airfield game asset.

- **URL:** https://3dassets.dev/assets/aircraft-fleet-and-airfield-hangar-door-wall-fab08899
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32822/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/aircraft-fleet-and-airfield-hangar-door-wall-fab08899
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Animated, Modular
- **Geometry:** 328 triangles, 757 vertices, 7 meshes, 4 materials, 0 textures
- **Size (m):** 19.4 × 6.401 × 0.655
- **Animations:** open, close
- **File size:** 0.02 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The hangar end wall, with two sliding leaves on a head rail that part to open the full 12 metre arch. Each leaf is its own node with a signed travel along the rail. Dimensions 19.40 x 6.40 x 0.66 m (X x Y x Z). Origin on the wall centre at floor level, which is the port plane, so it sits exactly on a bay end port; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: hangar-door-right at (2.22, 0, -0.17); hangar-door-left at (-2.22, 0, -0.17). Connectors: bay hangar at (0, 0, 0) facing +Z. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32822/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HangarSlidingDoorWallAircraftFleetAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32822/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32822/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32822/v1/model.glb" alt="Hangar Sliding Door Wall (Aircraft Fleet and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32822/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32822/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/aircraft-fleet-and-airfield-hangar-door-wall-fab08899 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.