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Walkable demo

Submarine interior and control room

Walk the staging round a sectioned submarine in a fitting out hall: 50 metres of pressure hull with the shell cut away above the centre line, so the torpedo room, the bunks, the galley, the control room and the machinery are all open to look down into.

About

A 50 metre submarine sitting in a covered fitting out hall, built from 57 of the pack's 58 models as 25 pressure hull ring sections on the 3.8 m diameter. Every ring but three is the cutaway variant, shell gone above the centre line and the frames carrying on over the top as an open cage, so the whole boat is looked down into from outside. The three closed rings are the two end caps at the bow and stern and the one amidships that carries the fin base. A boat is a sealed tube and a walk has no stairs, so this is the only honest way to show an interior pack: it is presented as a sectioned hull on the slip, which is why you can see inside it.

You walk a staging gantry laid from the pack's own grating deck plates, two metres wide, down both sides of the boat and across both ends, so the loop is about 115 metres. It stands just above the line the shell is cut on, which is what lets you look over the edge into the compartments rather than at the side of a tube. There is no floor under you between the gantries either, so you can walk straight out over the open hull and look down into any compartment from two and a half metres above its deck.

You start on the starboard staging beside the control room. The search periscope and the attack scope stand up out of the hull in front of you, with the helm and its two yokes and the planesman's seat on the port side, the ballast board beyond them, then sonar and fire control, and the chart table, radar repeater and engine order telegraph opposite. Forward through a dogged bulkhead are the wardroom table and benches and the galley range, sink and urn; then the bunk stacks, the heads cubicle and the stores lockers; then the forward torpedo room with two tube breeches in the bow, a weapon on its loading cradle, a second in the stowage rack, air bottle racks and the crates. Aft of the control room are the two diesels, the battery bank, the switchboard and the fresh water tank, and aft of them again the main motor and its coupling on the shaft line with the tool locker beside it.

Pipe runs with valve wheels at their junctions run both bilges the full 50 metres, cable trays are clipped to the frames overhead, and deckhead lamps hang down the length with the ones over the control room rigged for red, so the fit out reads as one continuous installation rather than five separate rooms. The hall floor around the boat carries what has not been fitted yet: a spare ring section and a cutaway ring stood on end, a spare bulkhead, consoles, a periscope, a tube breech, lockers, crates, stacked deck plating, a diesel block, a motor, bunks, the galley and the wardroom furniture.

What moves as you come near it: the dogged watertight doors swing, the deck hatches and the escape trunk lid lift, the periscope head trains and its grips fold, the attack scope turns, the helm yokes and the valve wheels and handwheels spin, the ballast levers and the switchboard breakers and the telegraph handle rock, the torpedo tube breech doors swing, the tail shaft turns, and the locker doors, cupboard doors, bench lids and tool drawers open and close.

What does not move, and why: cabling, flexible hose, the bunk curtains and the chain lashings are static, because a flexible run needs a joint per element and one rigid node transform cannot give it that. The sonar waterfall is painted rather than running, because a scrolling trace is a shader and not geometry. There is no water and there are no people: the pack has no skinned meshes, so a crew would have to be rigid blocks.

Nothing here is a real boat. Every dial face, plate and locker label in the pack is abstract, so no navy, class, name, pennant number, crest or maker is shown anywhere. The download is the whole 58 model pack; the demo itself is 347 placements of 57 of them and fetches each file once.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Submarine interior and control room" demo scene from the Submarine Interior and Control Room pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/submarine-interior-and-control-room
Pack manifest: https://3dassets.dev/api/v1/packs/submarine-interior-and-control-room
Demo page: https://3dassets.dev/demos/submarine-interior-and-control-room

- 329 placements of 57 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (-3.5, 2.244, 3) facing 170 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Submarine interior and control room with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Submarine interior and control room with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Submarine interior and control room in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Pressure Hull Ring Section (Submarine Interior and Control Room)

Pressure Hull Ring Section (Submarine Interior and Control Room)

A 2 m length of pressure hull on a 3.8 m outer diameter: a 150 mm shell, three internal ring frames with an inner face bar, twelve longitudinal stringers, two clipped cable runs and a lagged service pipe down each bilge.

@3dassets4.5k tris
Pressure Hull Ring Section, Cutaway (Submarine Interior and Control Room)

Pressure Hull Ring Section, Cutaway (Submarine Interior and Control Room)

The same 2 m hull ring with the shell above the centre line removed and a rolled edge rail down each cut, so the frames, stringers, cable runs and bilge pipework stand as an open cage over a visible compartment.

@3dassets4.3k tris
Deck Plate Section (Submarine Interior and Control Room)

Deck Plate Section (Submarine Interior and Control Room)

A 2 by 3 m deck plate section 140 mm deep: three transverse bearers and two edge coamings carrying a chequered steel plate. It lays the walking flat inside a hull ring section 550 mm below the centre line, and its deck-aft and deck-fore ports run the flat the length of the boat.

@3dassets3.8k tris
Deck Plate Section, Open Grating (Submarine Interior and Control Room)

Deck Plate Section, Open Grating (Submarine Interior and Control Room)

The same deck plate section decked in open steel grating instead of plate: twenty two bearer bars on seven cross bars, which is what a machinery space or a bilge access run is floored with. Shares the deck-aft and deck-fore ports.

@3dassets2.2k tris
Deck Plate Section with Hatch (Submarine Interior and Control Room)Animated

Deck Plate Section with Hatch (Submarine Interior and Control Room)

The same deck plate section built as four rails round a 780 mm opening, with a raised coaming and a dished lid hinged on its after edge.

@3dassets1.5k tris
Watertight Bulkhead with Dogged Door (Submarine Interior and Control Room)Animated

Watertight Bulkhead with Dogged Door (Submarine Interior and Control Room)

A watertight bulkhead filling a 3.5 m internal hull: stiffened plating, a bolted blank inspection plate and a 720 by 1520 mm oval doorway with a 200 mm sill, closed by a dogged door. The leaf carries six dogs and its dogging wheel and swings on the door node.

@3dassets2.2k tris
Watertight Bulkhead, Open Doorway (Submarine Interior and Control Room)

Watertight Bulkhead, Open Doorway (Submarine Interior and Control Room)

The same watertight bulkhead with the door leaf removed, leaving the coamed doorway open. Use it where a compartment has to stay walkable, or as the after face of a bulkhead whose door is modelled on the far side.

@3dassets1.0k tris
Conning Tower Base (Submarine Interior and Control Room)Animated

Conning Tower Base (Submarine Interior and Control Room)

The bottom 2.4 m of a fin: a faired tower 2.7 m long and 1.5 m across with free flood slots down each flank, step irons up the after side, a bridge coaming, two masthead fairings and an access trunk with a hinged lid on the hatch node.

@3dassets2.5k tris
Pipe Junction with Valve Wheels (Submarine Interior and Control Room)Animated

Pipe Junction with Valve Wheels (Submarine Interior and Control Room)

A junction in a 120 mm sea water main: a globe valve with a 340 mm handwheel on the main, a branch tee dropping to the bilge with its own 240 mm wheel, a pressure dial on a standpipe and two hull brackets. Both wheels turn about Z on the wheel-stop and wheel-branch nodes.

@3dassets3.2k tris
Service Pipe Run (Submarine Interior and Control Room)

Service Pipe Run (Submarine Interior and Control Room)

A 2 m run of three service pipes on two hull brackets, flanged at both ends and banded for identification: a 120 mm sea water main, an 88 mm air line and a 72 mm hydraulic line. Its pipe-aft and pipe-fore ports carry the run the length of a compartment.

@3dassets2.6k tris
Cable Run and Junction Box (Submarine Interior and Control Room)

Cable Run and Junction Box (Submarine Interior and Control Room)

A 2 m hung cable tray carrying four bundles, with two hull hangers and a junction box on the outboard face with a bolted blank cover and four glands. The cable is static: a flexible run is not reachable with one rigid node transform, so it is modelled in the position it hangs in.

@3dassets1.1k tris
Deckhead Light Fitting (Submarine Interior and Control Room)

Deckhead Light Fitting (Submarine Interior and Control Room)

A caged bulkhead lamp on a swan neck bracket, 300 mm deep: a spun reflector, a clear lens and a six bar guard over it. Static geometry; the light itself is the scene's, not the model's.

@3dassets568 tris
Deckhead Light, Rigged for Red (Submarine Interior and Control Room)

Deckhead Light, Rigged for Red (Submarine Interior and Control Room)

The same caged bulkhead lamp with a red lens in it, which is what a control room is lit by when the watch has to keep its night vision. Use it to light a compartment red without changing the fitting.

@3dassets568 tris
Torpedo Tube Breech (Submarine Interior and Control Room)Animated

Torpedo Tube Breech (Submarine Interior and Control Room)

The inboard end of a 540 mm torpedo tube: a saddled tube barrel, a breech ring and a dished breech door with its locking ring, handwheel and interlock handle, all carried on the breech node so the door swings as one piece.

@3dassets5.1k tris
Torpedo on Loading Cradle (Submarine Interior and Control Room)

Torpedo on Loading Cradle (Submarine Interior and Control Room)

A 5.8 m weapon on its loading cradle: a plain finned body 500 mm across with four tail fins, a five bladed propeller and three identification bands, sitting in two timber bolsters with webbing straps over them on a four wheeled frame with tow handles at both ends.

@3dassets3.0k tris
Torpedo Stowage Rack (Submarine Interior and Control Room)

Torpedo Stowage Rack (Submarine Interior and Control Room)

A two tier stowage rack 4.9 m long: six uprights with grab bars, longitudinal beams, roller saddles on both tiers and lifting eyes on the upright heads, with one plain finned weapon lashed on the lower tier.

@3dassets4.6k tris
Compressed Air Bottle Rack (Submarine Interior and Control Room)Animated

Compressed Air Bottle Rack (Submarine Interior and Control Room)

A framed rack of six compressed air bottles lying in two rows of three, 1.9 m long and 1.3 m tall: end plates, four rails, bottle valves with 140 mm handwheels on the wheel-bottle-1 to wheel-bottle-6 nodes, a riser and cross pipe manifold, and webbing straps over the top row.

@3dassets5.6k tris
Stores Crate (Submarine Interior and Control Room)

Stores Crate (Submarine Interior and Control Room)

A 0.8 by 0.56 m timber stores crate 540 mm tall with corner irons, top and bottom cleats, two lashing eyes and a plain coloured label strip. Static geometry, and nothing on it is lettered.

@3dassets712 tris
Stores Crate, Small (Submarine Interior and Control Room)

Stores Crate, Small (Submarine Interior and Control Room)

The same ironbound timber crate at 0.52 by 0.38 m, for stacking on the larger one or stowing under a bench.

@3dassets712 tris
First Aid Locker (Submarine Interior and Control Room)Animated

First Aid Locker (Submarine Interior and Control Room)

A 560 mm bulkhead first aid locker with a single door on the door node, marked with a plain raised red cross. No wording, service or maker appears on it.

@3dassets352 tris
Life Ring on Bracket (Submarine Interior and Control Room)

Life Ring on Bracket (Submarine Interior and Control Room)

A 780 mm life ring on a two arm bulkhead bracket, banded in four sectors with a grab line looped round it. Static geometry, and it carries no boat name, port or marking.

@3dassets2.5k tris
Fire Extinguisher on Bracket (Submarine Interior and Control Room)

Fire Extinguisher on Bracket (Submarine Interior and Control Room)

A 550 mm extinguisher in two bracket bands on a bulkhead plate, with a squeeze handle, a pressure dial and its horn hose hanging where it hangs. No wording or maker appears on the body.

@3dassets1.9k tris
Bunk Stack with Curtains (Submarine Interior and Control Room)

Bunk Stack with Curtains (Submarine Interior and Control Room)

A three tier bunk stack 1.96 m long and 2.2 m tall: corner posts, steel pans with crowned mattresses, pillows, fiddle rails, stowage nets under each pan, reading lamps at the heads, and curtain rails with the curtains gathered back at both ends of every berth.

@3dassets9.2k tris
Heads Cubicle (Submarine Interior and Control Room)Animated

Heads Cubicle (Submarine Interior and Control Room)

A 0.96 by 1.04 m heads cubicle 2.1 m tall: three panelled sides and a deckhead frame, a pan on its pedestal, a small basin, a flushing valve on the wheel-flush node and a louvred door on the door node.

@3dassets2.3k tris
Stores Locker (Submarine Interior and Control Room)Animated

Stores Locker (Submarine Interior and Control Room)

A 920 mm two door stores locker 1.94 m tall with a plinth, a capping rail, drop handles and a plain coloured label strip on each door. Both doors swing on the door-1 and door-2 nodes. The labels are colour only, so nothing is named.

@3dassets640 tris
Overhead Hatch and Ladder (Submarine Interior and Control Room)Animated

Overhead Hatch and Ladder (Submarine Interior and Control Room)

The climb out of a compartment: a 2.3 m ladder of two stiles and eight rungs from the deck flat to a 1 m trunk coaming at the hull crown, with a grab rail round it and a dished lid hinged on its after edge.

@3dassets1.8k tris
Folding Step (Submarine Interior and Control Room)Animated

Folding Step (Submarine Interior and Control Room)

A bulkhead folding step 600 mm wide: a gripped tread on two stays, modelled down and folding flat against its plate on the step node, with a grab rail over it.

@3dassets656 tris
Klaxon with Alarm Push (Submarine Interior and Control Room)

Klaxon with Alarm Push (Submarine Interior and Control Room)

A twin trumpet klaxon on a bulkhead bracket 280 mm wide, with a red alarm push under the smaller horn. It is static: the diaphragm inside a horn is not something a rigid node transform reaches.

@3dassets488 tris
Sound Powered Telephone (Submarine Interior and Control Room)

Sound Powered Telephone (Submarine Interior and Control Room)

A bulkhead telephone 260 mm wide: a handset on its cradle, a brass selector and a red call push, with the lead modelled in the position it hangs. The lead is static, because a flexible cord is not reachable with one rigid node transform.

@3dassets516 tris
Wardroom Table (Submarine Interior and Control Room)

Wardroom Table (Submarine Interior and Control Room)

A 1.7 by 0.82 m wardroom table on a single bolted pedestal with a foot rail: a timber top inside a brass fiddle rail, a crumb tray underneath and a condiment fiddle at one end.

@3dassets880 tris
Wardroom Bench (Submarine Interior and Control Room)Animated

Wardroom Bench (Submarine Interior and Control Room)

A 1.7 m bench seat that is also a locker: a timber carcass with a padded lid hinged on its after edge on the hatch node, a raked back pad on two brackets and a brass grab rail along the top.

@3dassets2.1k tris
Coffee Urn (Submarine Interior and Control Room)

Coffee Urn (Submarine Interior and Control Room)

A 600 mm stainless coffee urn on a rubber mat: a brass lid, a tap over a drip tray, a sight glass and two carrying handles. Static geometry.

@3dassets788 tris
Galley Range (Submarine Interior and Control Room)Animated

Galley Range (Submarine Interior and Control Room)

A 920 mm galley range: a four ring hob inside a brass sea fiddle, an oven with a glazed drop door on the door-oven node, four control knobs and a pilot lamp. Nothing on it is lettered, so no maker is named.

@3dassets1.3k tris
Galley Sink Unit (Submarine Interior and Control Room)Animated

Galley Sink Unit (Submarine Interior and Control Room)

A 1.1 m stainless sink unit with two pressed bowls, a swan neck mixer and a cupboard under it closed by two doors on the door-1 and door-2 nodes.

@3dassets744 tris
Stores Locker, Low (Submarine Interior and Control Room)Animated

Stores Locker, Low (Submarine Interior and Control Room)

The same two door stores locker at 920 mm, which is what goes under a bunk run or against a bulkhead where a tall one would not clear the deckhead. Both doors swing on the door-1 and door-2 nodes.

@3dassets640 tris
Fire Hose Reel (Submarine Interior and Control Room)Animated

Fire Hose Reel (Submarine Interior and Control Room)

A 680 mm swinging arm hose reel on a bulkhead plate: a red drum with five turns of hose wound on it turning about Z on the reel node, a nozzle on its clip and a supply valve on the wheel-hose node.

@3dassets2.3k tris
Search Periscope (Submarine Interior and Control Room)Animated

Search Periscope (Submarine Interior and Control Room)

A 3.1 m search periscope through the deck: a gland and well with a brass training ring, a stepped barrel, an eyepiece housing with a rubber brow and a bearing dial, and an optics head with a window band.

@3dassets2.4k tris
Attack Periscope Stand (Submarine Interior and Control Room)Animated

Attack Periscope Stand (Submarine Interior and Control Room)

The attack periscope housed in its well: a 1.3 m stand with a brass bearing ring graduated in 24 divisions, a capped barrel stub, a boxed hoist frame and a hoist handwheel on the wheel-hoist node. Stands on the deck beside the search periscope.

@3dassets3.1k tris
Helm Station with Control Yokes (Submarine Interior and Control Room)Animated

Helm Station with Control Yokes (Submarine Interior and Control Room)

The driving position: a 1.7 m console with a raked desk, two aircraft style control yokes on canted columns, a bank of eight dials over a row of eight switches, a small order screen, red and amber order lamps and a foot rail.

@3dassets11.6k tris
Planesman's Seat (Submarine Interior and Control Room)Animated

Planesman's Seat (Submarine Interior and Control Room)

A bolted pedestal seat for a watchkeeper at the planes: a deck plate, a clamped column with a foot ring, and a padded pan and raked back on arms. The seat swivels about Y on the seat node.

@3dassets2.3k tris
Ballast Control Panel (Submarine Interior and Control Room)Animated

Ballast Control Panel (Submarine Interior and Control Room)

The trim and blowing position: a 1.5 by 1.85 m panel with a lit mimic board of plain blocks and links, six indicator lamps, four blowing levers in a quadrant, two 300 mm vent handwheels and a bank of four gauges.

@3dassets7.5k tris
Sonar Console with Waterfall Display (Submarine Interior and Control Room)

Sonar Console with Waterfall Display (Submarine Interior and Control Room)

A 1.1 m sonar position: a console with a tall waterfall screen over a bearing strip, nine switches and two tuning knobs on the raked desk, and a headset hook on the cheek.

@3dassets3.0k tris
Watchkeeper's Stool (Submarine Interior and Control Room)Animated

Watchkeeper's Stool (Submarine Interior and Control Room)

The same pedestal at standing watch height with a shallow back pad instead of a full one, for a plotter or a sonar operator. The seat swivels about Y on the seat node.

@3dassets2.1k tris
Fire Control Console (Submarine Interior and Control Room)

Fire Control Console (Submarine Interior and Control Room)

A 1.35 m fire control position: two lit panels over a bank of three dials, ten switches, six solution knobs on the raked desk and a guarded firing key. Every face is abstract, with no scale, plot or marking that names a weapon, a target or a boat.

@3dassets6.1k tris
Navigation Chart Table (Submarine Interior and Control Room)Animated

Navigation Chart Table (Submarine Interior and Control Room)

The plot: a 1.6 by 0.9 m chart table with a lit tracing top inside a brass fiddle rail, two chart drawers on drawer-1 and drawer-2, a rack of five rolled charts below, a dividers tray and a plotting light on a jointed arm.

@3dassets1.2k tris
Radar Repeater (Submarine Interior and Control Room)

Radar Repeater (Submarine Interior and Control Room)

A pedestal radar repeater 1.6 m tall: a round screen behind a brass bezel under a raked reading hood, five switches and two brilliance knobs. The screen is a plain lit disc with no trace, sweep or range ring drawn on it.

@3dassets1.5k tris
Engine Order Telegraph (Submarine Interior and Control Room)Animated

Engine Order Telegraph (Submarine Interior and Control Room)

A brass pedestal engine order telegraph 1.6 m tall with a glazed dial each side and a handle that rocks across its quadrant on the telegraph node. The dials carry tick marks and no words, so no order and no maker is named.

@3dassets1.4k tris
Depth Gauge Cluster (Submarine Interior and Control Room)

Depth Gauge Cluster (Submarine Interior and Control Room)

A bulkhead board of three depth and trim gauges in brass bezels, the largest 380 mm across, with four lamps under them on a stiffened back plate 1.04 m wide. The dial faces carry tick marks and a needle and no numerals, so no depth, scale or maker is stated.

@3dassets4.0k tris
Chronometer and Barograph Board (Submarine Interior and Control Room)

Chronometer and Barograph Board (Submarine Interior and Control Room)

A timber instrument board 460 mm wide carrying a chronometer and a gimballed barograph in brass bezels, with a blank builder's plate between them. Both faces are tick marks and a needle only, naming no maker and no reading.

@3dassets2.6k tris
High Pressure Air Manifold (Submarine Interior and Control Room)Animated

High Pressure Air Manifold (Submarine Interior and Control Room)

A bulkhead mounted air manifold 1.24 m wide: a flanged 150 mm header on a stiffened back plate, four branch valves with 220 mm handwheels, a drain trap and a bank of four pressure dials over them. Each wheel turns about Z on its own wheel-1 to wheel-4 node.

@3dassets7.7k tris
Emergency Breathing Apparatus Station (Submarine Interior and Control Room)Animated

Emergency Breathing Apparatus Station (Submarine Interior and Control Room)

A 1.2 m breathing station: four masks on hooks over a charging manifold with four connection valves on the wheel-eba-1 to wheel-eba-4 nodes, and an amber warning strip along the top.

@3dassets3.0k tris
Diesel Engine Block (Submarine Interior and Control Room)

Diesel Engine Block (Submarine Interior and Control Room)

A 3.2 m six cylinder diesel: a bedplate on resilient mounts, a crankcase and block, six heads with rocker covers, an exhaust manifold down one flank and a charge air trunk down the other, a blower forward and a flywheel housing aft.

@3dassets7.2k tris
Battery Bank (Submarine Interior and Control Room)

Battery Bank (Submarine Interior and Control Room)

A tanked battery bank 2.4 by 1.0 m: a coamed tray holding twelve cells in two rows with vent caps and brass links, a vent trunk with two risers over them, a grating lid to walk on, two meters on the outboard face and an amber warning strip. Static geometry.

@3dassets8.0k tris
Electrical Switchboard (Submarine Interior and Control Room)Animated

Electrical Switchboard (Submarine Interior and Control Room)

A 1.3 by 1.95 m switchboard: twenty four moulded breakers in three rows, two isolator handles that rock on lever-iso-1 and lever-iso-2, a bank of three meters, a bolted blank plate, an amber warning strip and an earthing bar.

@3dassets6.1k tris
Fresh Water Tank (Submarine Interior and Control Room)Animated

Fresh Water Tank (Submarine Interior and Control Room)

A welded fresh water tank 1.6 by 0.9 m and 1.5 m tall on two saddles with hold down straps: a bolted manhole on the crown, an external sight glass, a flanged draw connection with a stop valve on the wheel-tank node and a blank builder's plate.

@3dassets2.0k tris
Electric Motor and Shaft Coupling (Submarine Interior and Control Room)Animated

Electric Motor and Shaft Coupling (Submarine Interior and Control Room)

A 1.4 m ribbed main motor on a bedframe with a terminal box, brush covers and a blank builder's plate, and 1.6 m of tail shaft aft of it through a bearing pedestal and a stuffing box.

@3dassets5.3k tris
Tool Locker (Submarine Interior and Control Room)Animated

Tool Locker (Submarine Interior and Control Room)

A 1 m tool locker 1.66 m tall: a shadow board of plain tool silhouettes behind a single door on the door node, and one deep drawer under it on the drawer node. The silhouettes are outlines only, naming no tool and no maker.

@3dassets1.1k tris