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About
A 1 m tool locker 1.66 m tall: a shadow board of plain tool silhouettes behind a single door on the door node, and one deep drawer under it on the drawer node. The silhouettes are outlines only, naming no tool and no maker. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: door, drawer. Rigid node-transform clips: door-open, door-close, drawer-open and drawer-close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tool Locker (Submarine Interior and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36519/v1/model.glb Asset page: https://3dassets.dev/assets/submarine-interior-and-control-room-tool-locker-76779266 Description: A 1 m tool locker 1.66 m tall: a shadow board of plain tool silhouettes behind a single door on the door node, and one deep drawer under it on the drawer node. The silhouettes are outlines only, naming no tool and no maker. - Dimensions (X × Y × Z): 1.02 × 1.68 × 0.531 metres - Triangles: 1.1k - Animations: door-open, door-close, drawer-open, drawer-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36519/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tool Locker (Submarine Interior and Control Room)
A 1 m tool locker 1.66 m tall: a shadow board of plain tool silhouettes behind a single door on the door node, and one deep drawer under it on the drawer node. The silhouettes are outlines only, naming no tool and no maker.