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About
A caged bulkhead lamp on a swan neck bracket, 300 mm deep: a spun reflector, a clear lens and a six bar guard over it. Static geometry; the light itself is the scene's, not the model's. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Deckhead Light Fitting (Submarine Interior and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36491/v1/model.glb Asset page: https://3dassets.dev/assets/submarine-interior-and-control-room-deckhead-light-fit-13f2ad9b Description: A caged bulkhead lamp on a swan neck bracket, 300 mm deep: a spun reflector, a clear lens and a six bar guard over it. Static geometry; the light itself is the scene's, not the model's. - Dimensions (X × Y × Z): 0.23 × 0.295 × 0.322 metres - Triangles: 568 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36491/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Deckhead Light Fitting (Submarine Interior and Control Room)
A caged bulkhead lamp on a swan neck bracket, 300 mm deep: a spun reflector, a clear lens and a six bar guard over it. Static geometry; the light itself is the scene's, not the model's.